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Lysa
0.0
Lysa 3D Engine
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This is the complete list of members for DepthPrepass, including all inherited members.
| DepthPrepass(const RendererConfiguration &config, bool withStencil) | DepthPrepass | |
| Renderpass(const RendererConfiguration &config, const std::string &name) | Renderpass | |
| Renderpass(Renderpass &) = delete | Renderpass | delete |
| config | Renderpass | protected |
| destroyShaderModules() | Renderpass | inlinestatic |
| getMultisampledDepthAttachment(const uint32 frameIndex) | DepthPrepass | inline |
| init(vireo::GraphicPipelineConfiguration &pipelineConfig, vireo::RenderingConfiguration &renderingConfig, const std::shared_ptr< vireo::DescriptorLayout > &descriptorLayout, bool withStencil) | Renderpass | protected |
| init(vireo::GraphicPipelineConfiguration &pipelineConfig, vireo::RenderingConfiguration &renderingConfig, bool withStencil) const | Renderpass | protected |
| initCompute(vireo::CommandList &commandList, const std::shared_ptr< vireo::ComputePipeline > &pipeline, const std::shared_ptr< vireo::DescriptorSet > &sceneDescriptorSet, const std::shared_ptr< vireo::DescriptorSet > &descriptorSet) | Renderpass | protected |
| initForScene(vireo::GraphicPipelineConfiguration &pipelineConfig, vireo::RenderingConfiguration &renderingConfig, bool withStencil) const | Renderpass | protected |
| initRendering(vireo::CommandList &commandList, const std::shared_ptr< vireo::GraphicPipeline > &pipeline, const std::shared_ptr< vireo::DescriptorSet > &sceneDescriptorSet, const std::shared_ptr< vireo::DescriptorSet > &descriptorSet) | Renderpass | protected |
| loadShader(const std::string &shaderName) const | Renderpass | protected |
| name | Renderpass | protected |
| operator=(Renderpass &) = delete | Renderpass | delete |
| render(vireo::CommandList &commandList, const SceneFrameData &scene, const std::shared_ptr< vireo::RenderTarget > &depthAttachment, uint32 frameIndex) | DepthPrepass | |
| resize(const vireo::Extent &extent, const std::shared_ptr< vireo::CommandList > &commandList) override | DepthPrepass | overridevirtual |
| shaderModules | Renderpass | staticprotected |
| shaderModulesMutex | Renderpass | staticprotected |
| update(uint32 frameIndex) | Renderpass | inlinevirtual |
| updatePipelines(const std::unordered_map< pipeline_id, std::vector< unique_id >> &pipelineIds) | DepthPrepass | |
| ~Renderpass() = default | Renderpass | virtualdefault |