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Lysa
0.0
Lysa 3D Engine
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This is the complete list of members for Input, including all inherited members.
| addAction(const InputAction &action) | Input | static |
| getConnectedJoypads() | Input | static |
| getGamepadVector(uint32 index, GamepadAxisJoystick axisJoystick) | Input | static |
| getJoypadName(uint32 index) | Input | static |
| getKeyboardVector(Key negX, Key posX, Key negY, Key posY) | Input | static |
| isAction(const std::string &actionName, const InputEvent &inputEvent) | Input | static |
| isGamepad(uint32 index) | Input | static |
| isGamepadButtonJustPressed(GamepadButton button) | Input | static |
| isGamepadButtonJustReleased(GamepadButton button) | Input | static |
| isGamepadButtonPressed(uint32 index, GamepadButton gamepadButton) | Input | static |
| isKeyJustPressed(Key key) | Input | static |
| isKeyJustReleased(Key key) | Input | static |
| isKeyPressed(Key key) | Input | static |
| isMouseButtonJustPressed(MouseButton mouseButton) | Input | static |
| isMouseButtonJustReleased(MouseButton mouseButton) | Input | static |
| isMouseButtonPressed(MouseButton mouseButton) | Input | static |