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Lysa
0.0
Lysa 3D Engine
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This is the complete list of members for LightingPass, including all inherited members.
| LightingPass(const RenderingConfiguration &config, const GBufferPass &gBufferPass) | LightingPass | |
| Renderpass(const RenderingConfiguration &config, const std::string &name) | Renderpass | |
| Renderpass(Renderpass &) = delete | Renderpass | delete |
| config | Renderpass | protected |
| getBrightnessBuffer(const uint32 frameIndex) const | LightingPass | inline |
| loadShader(const std::string &shaderName) const | Renderpass | protected |
| name | Renderpass | protected |
| operator=(Renderpass &) = delete | Renderpass | delete |
| render(vireo::CommandList &commandList, const Scene &scene, const std::shared_ptr< vireo::RenderTarget > &colorAttachment, const std::shared_ptr< vireo::RenderTarget > &depthAttachment, const std::shared_ptr< vireo::RenderTarget > &aoMap, bool clearAttachment, uint32 frameIndex) | LightingPass | |
| resize(const vireo::Extent &extent, const std::shared_ptr< vireo::CommandList > &commandList) override | LightingPass | overridevirtual |
| update(uint32 frameIndex) | Renderpass | inlinevirtual |
| ~Renderpass() = default | Renderpass | virtualdefault |