Lysa  0.0
Lysa 3D Engine
PostProcessingCompute Member List

This is the complete list of members for PostProcessingCompute, including all inherited members.

BINDING_DATAPostProcessingComputestaticconstexpr
BINDING_OUTPUTPostProcessingComputestaticconstexpr
BINDING_PARAMSPostProcessingComputestaticconstexpr
BINDING_TEXTURESPostProcessingComputestaticconstexpr
BLOOM_BUFFERPostProcessingComputestaticconstexpr
DEPTH_BUFFERPostProcessingComputestaticconstexpr
INPUT_BUFFERPostProcessingComputestaticconstexpr
OPT1_BUFFERPostProcessingComputestaticconstexpr
OPT2_BUFFERPostProcessingComputestaticconstexpr
PostProcessingCompute(const RendererConfiguration &config, vireo::ImageFormat outputFormat, const std::string &compShaderName, void *data=nullptr, uint32 dataSize=0, const std::string &name="")PostProcessingCompute
Renderpass(const RendererConfiguration &config, const std::string &name)Renderpass
Renderpass(Renderpass &) = deleteRenderpassdelete
TEXTURES_COUNTPostProcessingComputestaticconstexpr
TILE_SIZEPostProcessingComputestaticconstexpr
compShaderNamePostProcessingComputeprotected
configRenderpassprotected
dataPostProcessingComputeprotected
descriptorLayoutPostProcessingComputeprotected
destroyShaderModules()Renderpassinlinestatic
dummyDataPostProcessingComputeprotected
framesDataPostProcessingComputeprotected
getColorAttachment(const uint32 frameIndex) constPostProcessingComputeinline
getColorAttachmentFormat() constPostProcessingComputeinlinevirtual
getColorRenderTarget(const uint32 frameIndex)PostProcessingComputeinline
getCompShaderName() constPostProcessingComputeinline
init(vireo::GraphicPipelineConfiguration &pipelineConfig, vireo::RenderingConfiguration &renderingConfig, const std::shared_ptr< vireo::DescriptorLayout > &descriptorLayout, bool withStencil)Renderpassprotected
init(vireo::GraphicPipelineConfiguration &pipelineConfig, vireo::RenderingConfiguration &renderingConfig, bool withStencil) constRenderpassprotected
initCompute(const std::shared_ptr< vireo::CommandList > &commandList, const std::shared_ptr< vireo::ComputePipeline > &pipeline, const std::shared_ptr< vireo::DescriptorSet > &sceneDescriptorSet, const std::shared_ptr< vireo::DescriptorSet > &descriptorSet)Renderpassprotected
initForScene(vireo::GraphicPipelineConfiguration &pipelineConfig, vireo::RenderingConfiguration &renderingConfig, bool withStencil) constRenderpassprotected
initRendering(const std::shared_ptr< vireo::CommandList > &commandList, const std::shared_ptr< vireo::GraphicPipeline > &pipeline, const std::shared_ptr< vireo::DescriptorSet > &sceneDescriptorSet, const std::shared_ptr< vireo::DescriptorSet > &descriptorSet)Renderpassprotected
loadShader(const std::string &shaderName) constRenderpassprotected
nameRenderpassprotected
operator=(Renderpass &) = deleteRenderpassdelete
outputFormatPostProcessingComputeprotected
pipelinePostProcessingComputeprotected
render(const std::shared_ptr< vireo::CommandList > &commandList, const std::shared_ptr< vireo::Image > &colorAttachment, uint32 frameIndex)PostProcessingComputevirtual
render(const std::shared_ptr< vireo::CommandList > &commandList, const std::shared_ptr< vireo::Image > &colorAttachment, const std::shared_ptr< vireo::Image > &depthAttachment, uint32 frameIndex)PostProcessingComputevirtual
render(const std::shared_ptr< vireo::CommandList > &commandList, const SceneFrameData &scene, const std::shared_ptr< vireo::Image > &depthAttachment, uint32 frameIndex)PostProcessingComputeinlinevirtual
render(const std::shared_ptr< vireo::CommandList > &commandList, const std::shared_ptr< vireo::Image > &colorAttachment, const std::shared_ptr< vireo::Image > &depthAttachment, const std::shared_ptr< vireo::Image > &bloomColorAttachment, uint32 frameIndex)PostProcessingComputeprotectedvirtual
resize(const vireo::Extent &extent, const std::shared_ptr< vireo::CommandList > &commandList) overridePostProcessingComputeoverridevirtual
shaderModulesRenderpassstaticprotected
shaderModulesMutexRenderpassstaticprotected
texturesPostProcessingComputeprotected
update(uint32 frameIndex) overridePostProcessingComputeoverridevirtual
~Renderpass() = defaultRenderpassvirtualdefault