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Lysa
0.0
Lysa 3D Engine
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This is the complete list of members for Scene, including all inherited members.
| Resource() = default | Resource | default |
| Resource(const unique_id id) | Resource | inline |
| Scene(const SceneConfiguration &config={}) | Scene | |
| UniqueResource() = default | UniqueResource | default |
| UniqueResource(UniqueResource &) = delete | UniqueResource | delete |
| UnmanagedResource() | UnmanagedResource | inline |
| UnmanagedResource(const Resource &other) | UnmanagedResource | inline |
| addInstance(const MeshInstance &meshInstance, bool async=false) | Scene | |
| addLight(const Light &light) | Scene | |
| get(const uint32 frameIndex) const | Scene | inline |
| haveInstance(const MeshInstance &meshInstance) const | Scene | |
| id | Resource | |
| imageManager | Scene | protected |
| materialManager | Scene | protected |
| meshManager | Scene | protected |
| operator=(UniqueResource &) = delete | UniqueResource | delete |
| operator==(const Resource &other) const | Resource | inline |
| processDeferredOperations(uint32 frameIndex) | Scene | |
| removeInstance(const MeshInstance &meshInstance, bool async=false) | Scene | |
| removeLight(const Light &light) | Scene | |
| setEnvironment(const Environment &environment) | Scene | |
| updateInstance(const MeshInstance &meshInstance) | Scene | |
| ~Resource() = default | Resource | virtualdefault |
| ~Scene() override | Scene | override |