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Lysa
0.0
Lysa 3D Engine
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This is the complete list of members for ShadowMapPass, including all inherited members.
| Renderpass(const RendererConfiguration &config, const std::string &name) | Renderpass | |
| Renderpass(Renderpass &) = delete | Renderpass | delete |
| ShadowMapPass(const Light *light, const DeviceMemoryArray &meshInstancesDataArray, size_t maxMeshSurfacePerPipeline) | ShadowMapPass | |
| compute(vireo::CommandList &commandList, const std::unordered_map< uint32, std::unique_ptr< GraphicPipelineData >> &pipelinesData) const | ShadowMapPass | |
| config | Renderpass | protected |
| destroyShaderModules() | Renderpass | inlinestatic |
| getCascadeSplitDepth(const uint32 index) const | ShadowMapPass | inline |
| getLightSpace(const uint32 index) const | ShadowMapPass | inline |
| getShadowMap(const uint32 index) const | ShadowMapPass | inline |
| getShadowMapCount() const | ShadowMapPass | inline |
| getTransparencyColorMap(const uint32 index) const | ShadowMapPass | inline |
| init(vireo::GraphicPipelineConfiguration &pipelineConfig, vireo::RenderingConfiguration &renderingConfig, const std::shared_ptr< vireo::DescriptorLayout > &descriptorLayout, bool withStencil) | Renderpass | protected |
| init(vireo::GraphicPipelineConfiguration &pipelineConfig, vireo::RenderingConfiguration &renderingConfig, bool withStencil) const | Renderpass | protected |
| initRendering(vireo::CommandList &commandList, const std::shared_ptr< vireo::Image > &image, const std::shared_ptr< vireo::GraphicPipeline > &pipeline, const std::shared_ptr< vireo::DescriptorSet > &sceneDescriptorSet, const std::shared_ptr< vireo::DescriptorSet > &descriptorSet) | Renderpass | protected |
| loadShader(const std::string &shaderName) const | Renderpass | protected |
| name | Renderpass | protected |
| operator=(Renderpass &) = delete | Renderpass | delete |
| render(vireo::CommandList &commandList, const SceneFrameData &scene) | ShadowMapPass | |
| resize(const vireo::Extent &extent, const std::shared_ptr< vireo::CommandList > &commandList) | Renderpass | inlinevirtual |
| setCurrentCamera(const Camera &camera) | ShadowMapPass | inline |
| shaderModules | Renderpass | staticprotected |
| shaderModulesMutex | Renderpass | staticprotected |
| update(uint32 frameIndex) override | ShadowMapPass | overridevirtual |
| updatePipelines(const std::unordered_map< pipeline_id, std::vector< unique_id >> &pipelineIds) | ShadowMapPass | |
| ~Renderpass() = default | Renderpass | virtualdefault |