![]() |
Lysa
0.0
Lysa 3D Engine
|
This is the complete list of members for ShadowMapPass, including all inherited members.
| Renderpass(const RenderingConfiguration &config, const std::string &name) | Renderpass | |
| Renderpass(Renderpass &) = delete | Renderpass | delete |
| ShadowMapPass(const SceneConfiguration &sceneConfig, const RenderingConfiguration &config, const std::shared_ptr< Light > &light, const DeviceMemoryArray &meshInstancesDataArray) | ShadowMapPass | |
| compute(vireo::CommandList &commandList, const std::unordered_map< uint32, std::unique_ptr< Scene::PipelineData >> &pipelinesData) const | ShadowMapPass | |
| config | Renderpass | protected |
| getCascadeSplitDepth(const uint32 index) const | ShadowMapPass | inline |
| getLightSpace(const uint32 index) const | ShadowMapPass | inline |
| getShadowMap(const uint32 index) const | ShadowMapPass | inline |
| getShadowMapCount() const | ShadowMapPass | inline |
| getTransparencyColorMap(const uint32 index) const | ShadowMapPass | inline |
| loadShader(const std::string &shaderName) const | Renderpass | protected |
| name | Renderpass | protected |
| operator=(Renderpass &) = delete | Renderpass | delete |
| render(vireo::CommandList &commandList, const Scene &scene) | ShadowMapPass | |
| resize(const vireo::Extent &extent, const std::shared_ptr< vireo::CommandList > &commandList) | Renderpass | inlinevirtual |
| setCurrentCamera(const std::shared_ptr< Camera > &camera) | ShadowMapPass | inline |
| update(uint32 frameIndex) override | ShadowMapPass | overridevirtual |
| updatePipelines(const std::unordered_map< pipeline_id, std::vector< std::shared_ptr< Material >>> &pipelineIds) | ShadowMapPass | |
| ~Renderpass() = default | Renderpass | virtualdefault |