Lysa  0.0
Lysa 3D Engine
Texture Member List

This is the complete list of members for Texture, including all inherited members.

Object() = defaultObjectdefault
Resource(const std::string &name)Resource
Texture(const std::string &name)Texture
connect(const Signal::signal &name, const Signal::Handler &handler)Object
connect(const Signal::signal &name, const std::function< void ()> &handler)Object
duplicate() constResourcevirtual
emit(const Signal::signal &name, void *params=nullptr)Object
getHeight() const = 0Texturepure virtual
getId() constResourceinline
getName() constResourceinline
getSize() constTextureinlinevirtual
getWidth() const = 0Texturepure virtual
operator<(const Resource &other) constResourceinline
operator==(const Resource &other) constResourceinline
operator>(const Resource &other) constResourceinline
toString() constObjectinlinevirtual
~Object() = defaultObjectvirtualdefault