Lysa  0.0
Lysa 3D Engine
Window Member List

This is the complete list of members for Window, including all inherited members.

Window(WindowConfiguration &config, const std::shared_ptr< Node > &rootNode=nullptr)Window
Window(Window &) = deleteWindowdelete
add(const std::shared_ptr< ui::Window > &window)Window
addPostprocessing(const std::string &fragShaderName, vireo::ImageFormat outputFormat, void *data=nullptr, uint32 dataSize=0) constWindow
addViewport(const std::shared_ptr< Viewport > &viewport)Window
close()Window
getAspectRatio() constWindowinline
getConfiguration() constWindowinline
getExtent() constWindowinline
getFont() constWindowinline
getFontScale() constWindowinline
getFramesInFlight() constWindowinline
getMousePosition() constWindow
getRenderer() constWindowinline
getUIRenderer()Windowinline
getViewports() constWindowinline
onClose()Windowinlinevirtual
onReady()Windowinlinevirtual
onResize()Windowinlinevirtual
operator=(Window &) = deleteWindowdelete
remove(const std::shared_ptr< ui::Window > &window)Window
removePostprocessing(const std::string &fragShaderName) constWindow
resetMousePosition() constWindow
setMouseCursor(MouseCursor cursor) constWindow
setMouseMode(MouseMode mode) constWindow
setMousePosition(const float2 &position) constWindow
show() constWindow
updatePipelines(const std::unordered_map< pipeline_id, std::vector< std::shared_ptr< Material >>> &pipelineIds) constWindow
waitIdle() constWindow
~Window()Windowvirtual