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Lysa Nodes
0.0
Lysa Nodes — Scene Graph for the Lysa Engine
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This is the complete list of members for SceneTree, including all inherited members.
| SceneTree(const SceneConfiguration &sceneConfiguration={}) | SceneTree | |
| SceneTree(const RenderingWindow &renderingWindow, const SceneConfiguration &sceneConfiguration={}) | SceneTree | |
| addChild(const std::shared_ptr< T > &child, const bool async=false) | SceneTree | inline |
| attach(const RenderingWindow &renderingWindow) | SceneTree | |
| attach(const RenderTarget &renderTarget) | SceneTree | |
| detach() | SceneTree | |
| getRenderTarget() const | SceneTree | inline |
| getRenderingWindow() const | SceneTree | inline |
| haveChild(const std::shared_ptr< T > &child, const bool recursive=true) const | SceneTree | inline |
| imageManager | SceneTree | protected |
| isAttached() const | SceneTree | inline |
| isAttachedToWindow() const | SceneTree | inline |
| isPaused() const | SceneTree | inline |
| materialManager | SceneTree | protected |
| meshManager | SceneTree | protected |
| onAttach() | SceneTree | inlinevirtual |
| onDetach() | SceneTree | inlinevirtual |
| onInput(const InputEvent &event) | SceneTree | inlinevirtual |
| onPause() | SceneTree | inlinevirtual |
| onPhysicsProcess(double delta) | SceneTree | inlinevirtual |
| onProcess(double alpha) | SceneTree | inlinevirtual |
| onReady() | SceneTree | inlinevirtual |
| onResize(const vireo::Extent &extent) | SceneTree | inlinevirtual |
| onResume() | SceneTree | inlinevirtual |
| removeChild(const std::shared_ptr< T > &child) | SceneTree | inline |
| setCamera(const lysa::Camera &camera) | SceneTree | |
| setLuaThis() override | SceneTree | override |
| setPaused(bool paused) | SceneTree | |
| setScissors(const vireo::Rect &scissors) | SceneTree | |
| setViewport(const vireo::Viewport &viewport) | SceneTree | |
| ~SceneTree() override | SceneTree | override |