Lysa Nodes  0.0
Lysa Nodes — Scene Graph for the Lysa Engine
SceneTree Member List

This is the complete list of members for SceneTree, including all inherited members.

SceneTree(const SceneConfiguration &sceneConfiguration={})SceneTree
SceneTree(const RenderingWindow &renderingWindow, const SceneConfiguration &sceneConfiguration={})SceneTree
addChild(const std::shared_ptr< T > &child, const bool async=false)SceneTreeinline
attach(const RenderingWindow &renderingWindow)SceneTree
attach(const RenderTarget &renderTarget)SceneTree
detach()SceneTree
getRenderTarget() constSceneTreeinline
getRenderingWindow() constSceneTreeinline
haveChild(const std::shared_ptr< T > &child, const bool recursive=true) constSceneTreeinline
imageManagerSceneTreeprotected
isAttached() constSceneTreeinline
isAttachedToWindow() constSceneTreeinline
isPaused() constSceneTreeinline
materialManagerSceneTreeprotected
meshManagerSceneTreeprotected
onAttach()SceneTreeinlinevirtual
onDetach()SceneTreeinlinevirtual
onInput(const InputEvent &event)SceneTreeinlinevirtual
onPause()SceneTreeinlinevirtual
onPhysicsProcess(double delta)SceneTreeinlinevirtual
onProcess(double alpha)SceneTreeinlinevirtual
onReady()SceneTreeinlinevirtual
onResize(const vireo::Extent &extent)SceneTreeinlinevirtual
onResume()SceneTreeinlinevirtual
removeChild(const std::shared_ptr< T > &child)SceneTreeinline
setCamera(const lysa::Camera &camera)SceneTree
setLuaThis() overrideSceneTreeoverride
setPaused(bool paused)SceneTree
setScissors(const vireo::Rect &scissors)SceneTree
setViewport(const vireo::Viewport &viewport)SceneTree
~SceneTree() overrideSceneTreeoverride