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Vireo
0.0
Vireo 3D Rendering Hardware Interface
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It's time to draw our triangle!
Add the drawing commands recording in the onRender()
method between setScissors()
and endRendering()
:
If you did everything correctly up to this point, then you should now see something resembling the following when you run your program.
With Vulkan :
With DirectX :
Next : What's next?
Related manual page : Graphics Pipelines