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ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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This is the complete list of members for Input, including all inherited members.
| getConnectedJoypads() | Input | nodiscardstatic |
| getGamepadVector(uint32_t index, GamepadAxisJoystick axisJoystick) | Input | nodiscardstatic |
| getJoypadName(uint32_t index) | Input | nodiscardstatic |
| getKeyboardVector(Key negX, Key posX, Key negY, Key posY) | Input | nodiscardstatic |
| getMousePosition() | Input | static |
| isGamepad(uint32_t index) | Input | nodiscardstatic |
| isGamepadButtonPressed(uint32_t index, GamepadButton gamepadButton) | Input | nodiscardstatic |
| isKeyJustPressed(Key key) | Input | nodiscardstatic |
| isKeyJustReleased(Key key) | Input | nodiscardstatic |
| isKeyPressed(Key key) | Input | nodiscardstatic |
| isMouseButtonJustPressed(MouseButton mouseButton) | Input | nodiscardstatic |
| isMouseButtonJustReleased(MouseButton mouseButton) | Input | nodiscardstatic |
| isMouseButtonPressed(MouseButton mouseButton) | Input | nodiscardstatic |
| resetMousePosition() | Input | static |
| setMouseCursor(MouseCursor cursor) | Input | static |
| setMouseMode(MouseMode mode) | Input | static |
| setMousePosition(const vec2 &position) | Input | static |
1.7.0