ZeroZero Game Engine  v0.0
A 3D game engine using Vulkan & Jolt
Input Member List

This is the complete list of members for Input, including all inherited members.

getConnectedJoypads()Inputnodiscardstatic
getGamepadVector(uint32_t index, GamepadAxisJoystick axisJoystick)Inputnodiscardstatic
getJoypadName(uint32_t index)Inputnodiscardstatic
getKeyboardVector(Key negX, Key posX, Key negY, Key posY)Inputnodiscardstatic
getMousePosition()Inputstatic
isGamepad(uint32_t index)Inputnodiscardstatic
isGamepadButtonPressed(uint32_t index, GamepadButton gamepadButton)Inputnodiscardstatic
isKeyJustPressed(Key key)Inputnodiscardstatic
isKeyJustReleased(Key key)Inputnodiscardstatic
isKeyPressed(Key key)Inputnodiscardstatic
isMouseButtonJustPressed(MouseButton mouseButton)Inputnodiscardstatic
isMouseButtonJustReleased(MouseButton mouseButton)Inputnodiscardstatic
isMouseButtonPressed(MouseButton mouseButton)Inputnodiscardstatic
resetMousePosition()Inputstatic
setMouseCursor(MouseCursor cursor)Inputstatic
setMouseMode(MouseMode mode)Inputstatic
setMousePosition(const vec2 &position)Inputstatic