ZeroZero Game Engine
v0.0
A 3D game engine using Vulkan & Jolt
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This is the complete list of members for Input, including all inherited members.
getConnectedJoypads() | Input | nodiscardstatic |
getGamepadVector(uint32_t index, GamepadAxisJoystick axisJoystick) | Input | nodiscardstatic |
getJoypadName(uint32_t index) | Input | nodiscardstatic |
getKeyboardVector(Key negX, Key posX, Key negY, Key posY) | Input | nodiscardstatic |
getMousePosition() | Input | static |
isGamepad(uint32_t index) | Input | nodiscardstatic |
isGamepadButtonPressed(uint32_t index, GamepadButton gamepadButton) | Input | nodiscardstatic |
isKeyJustPressed(Key key) | Input | nodiscardstatic |
isKeyJustReleased(Key key) | Input | nodiscardstatic |
isKeyPressed(Key key) | Input | nodiscardstatic |
isMouseButtonJustPressed(MouseButton mouseButton) | Input | nodiscardstatic |
isMouseButtonJustReleased(MouseButton mouseButton) | Input | nodiscardstatic |
isMouseButtonPressed(MouseButton mouseButton) | Input | nodiscardstatic |
resetMousePosition() | Input | static |
setMouseCursor(MouseCursor cursor) | Input | static |
setMouseMode(MouseMode mode) | Input | static |
setMousePosition(const vec2 &position) | Input | static |