Lysa  0.0
Lysa 3D Engine
RenderingPhase Enum Referenceenum

Detailed Description

Rendering stage constants for ShaderMaterial passes.

Lua full name: lysa.RenderingPhase

Constants

integer AFTER_LIGHTING_PASS
 After the deferred lighting pass and before TAA (deferred renderer only).
 
integer AFTER_COLOR_PASS
 After all color passes and before the OIT/transparency pass.
 
integer AFTER_TRANSPARENCY_PASS
 After the OIT pass and before post-processing passes.
 
integer AFTER_AA_PASS
 After all post-processing and AA passes (before 3-D vector passes).
 
integer AFTER_BLOOM_PASS
 After the bloom pass and before post-processing passes.
 
integer AFTER_POSTPROCESSING_PASS
 After post-processing and AA passes (before vector passes).
 

Enumerator Documentation

integer AFTER_LIGHTING_PASS

After the deferred lighting pass and before TAA (deferred renderer only).

integer AFTER_COLOR_PASS

After all color passes and before the OIT/transparency pass.

integer AFTER_TRANSPARENCY_PASS

After the OIT pass and before post-processing passes.

integer AFTER_AA_PASS

After all post-processing and AA passes (before 3-D vector passes).

integer AFTER_BLOOM_PASS

After the bloom pass and before post-processing passes.

integer AFTER_POSTPROCESSING_PASS

After post-processing and AA passes (before vector passes).