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Lysa
0.0
Lysa 3D Engine
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Rendering stage constants for ShaderMaterial passes.
Lua full name: lysa.RenderingPhase
Constants | |
| integer | AFTER_LIGHTING_PASS |
| After the deferred lighting pass and before TAA (deferred renderer only). | |
| integer | AFTER_COLOR_PASS |
| After all color passes and before the OIT/transparency pass. | |
| integer | AFTER_TRANSPARENCY_PASS |
| After the OIT pass and before post-processing passes. | |
| integer | AFTER_AA_PASS |
| After all post-processing and AA passes (before 3-D vector passes). | |
| integer | AFTER_BLOOM_PASS |
| After the bloom pass and before post-processing passes. | |
| integer | AFTER_POSTPROCESSING_PASS |
| After post-processing and AA passes (before vector passes). | |
| integer AFTER_LIGHTING_PASS |
After the deferred lighting pass and before TAA (deferred renderer only).
| integer AFTER_COLOR_PASS |
After all color passes and before the OIT/transparency pass.
| integer AFTER_TRANSPARENCY_PASS |
After the OIT pass and before post-processing passes.
| integer AFTER_AA_PASS |
After all post-processing and AA passes (before 3-D vector passes).
| integer AFTER_BLOOM_PASS |
After the bloom pass and before post-processing passes.
| integer AFTER_POSTPROCESSING_PASS |
After post-processing and AA passes (before vector passes).