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Lysa
0.0
Lysa 3D Engine
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This is the complete list of members for FrustumCulling, including all inherited members.
| FrustumCulling(bool isForScene, const DeviceMemoryArray &meshInstancesArray) | FrustumCulling | |
| FrustumCulling(FrustumCulling &) = delete | FrustumCulling | delete |
| dispatch(vireo::CommandList &commandList, uint32 drawCommandsCount, const float4x4 &view, const float4x4 &projection, const vireo::Buffer &instances, const vireo::Buffer &input, const vireo::Buffer &output, const vireo::Buffer &counter) | FrustumCulling | |
| getDrawCommandsCount() const | FrustumCulling | |
| operator=(FrustumCulling &) = delete | FrustumCulling | delete |
| ~FrustumCulling() = default | FrustumCulling | virtualdefault |