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Lysa
0.0
Lysa 3D Engine
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Public Member Functions | |
| FrustumCulling (bool isForScene, const DeviceMemoryArray &meshInstancesArray) | |
| void | dispatch (vireo::CommandList &commandList, uint32 drawCommandsCount, const float4x4 &view, const float4x4 &projection, const vireo::Buffer &instances, const vireo::Buffer &input, const vireo::Buffer &output, const vireo::Buffer &counter) |
| uint32 | getDrawCommandsCount () const |
| virtual | ~FrustumCulling () = default |
| FrustumCulling (FrustumCulling &) = delete | |
| FrustumCulling & | operator= (FrustumCulling &) = delete |
| FrustumCulling | ( | bool | isForScene, |
| const DeviceMemoryArray & | meshInstancesArray | ||
| ) |
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virtualdefault |
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delete |
| void dispatch | ( | vireo::CommandList & | commandList, |
| uint32 | drawCommandsCount, | ||
| const float4x4 & | view, | ||
| const float4x4 & | projection, | ||
| const vireo::Buffer & | instances, | ||
| const vireo::Buffer & | input, | ||
| const vireo::Buffer & | output, | ||
| const vireo::Buffer & | counter | ||
| ) |
| uint32 getDrawCommandsCount | ( | ) | const |
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delete |