|
| enum class | InputActionEntryType { KEYBOARD,
MOUSE,
GAMEPAD
} |
| |
| enum class | InputEventType : uint8 {
KEY = 0,
MOUSE_MOTION = 1,
MOUSE_BUTTON = 2,
GAMEPAD_BUTTON = 3,
TEXT_INPUT = 4
} |
| |
| enum class | KeyModifier : uint8 { SHIFT = 0x0001,
CONTROL = 0x0002,
ALT = 0x0004,
SUPER = 0x0008
} |
| |
| enum | Key : uint32 {
KEY_NONE = 0,
KEY_SPACE = 1,
KEY_DASH = 2,
KEY_PIPE = 3,
KEY_APOSTROPHE = 4,
KEY_COMMA = 5,
KEY_PERIOD = 6,
KEY_QUESTIONMARK = 7,
KEY_0 = 8,
KEY_1 = 9,
KEY_2 = 10,
KEY_3 = 11,
KEY_4 = 12,
KEY_5 = 13,
KEY_6 = 14,
KEY_7 = 15,
KEY_8 = 16,
KEY_9 = 17,
KEY_SEMICOLON = 18,
KEY_EQUAL = 19,
KEY_A = 20,
KEY_B = 21,
KEY_C = 22,
KEY_D = 23,
KEY_E = 24,
KEY_F = 25,
KEY_G = 26,
KEY_H = 27,
KEY_I = 28,
KEY_J = 29,
KEY_K = 30,
KEY_L = 31,
KEY_M = 32,
KEY_N = 33,
KEY_O = 34,
KEY_P = 35,
KEY_Q = 36,
KEY_R = 37,
KEY_S = 38,
KEY_T = 39,
KEY_U = 40,
KEY_V = 41,
KEY_W = 42,
KEY_X = 43,
KEY_Y = 44,
KEY_Z = 45,
KEY_LEFT_BRACKET = 46,
KEY_BACKSLASH = 47,
KEY_RIGHT_BRACKET = 48,
KEY_GRAVE_ACCENT = 49,
KEY_ESCAPE = 50,
KEY_ENTER = 51,
KEY_TAB = 52,
KEY_BACKSPACE = 53,
KEY_INSERT = 54,
KEY_DELETE = 55,
KEY_RIGHT = 56,
KEY_LEFT = 57,
KEY_DOWN = 58,
KEY_UP = 59,
KEY_PAGE_UP = 60,
KEY_PAGE_DOWN = 61,
KEY_HOME = 62,
KEY_END = 63,
KEY_CAPS_LOCK = 64,
KEY_SCROLL_LOCK = 65,
KEY_NUM_LOCK = 66,
KEY_PRINT_SCREEN = 67,
KEY_PAUSE = 68,
KEY_F1 = 69,
KEY_F2 = 70,
KEY_F3 = 71,
KEY_F4 = 72,
KEY_F5 = 73,
KEY_F6 = 74,
KEY_F7 = 75,
KEY_F8 = 76,
KEY_F9 = 77,
KEY_F10 = 78,
KEY_F11 = 79,
KEY_F12 = 80,
KEY_KP_0 = 81,
KEY_KP_1 = 82,
KEY_KP_2 = 83,
KEY_KP_3 = 84,
KEY_KP_4 = 85,
KEY_KP_5 = 86,
KEY_KP_6 = 87,
KEY_KP_7 = 88,
KEY_KP_8 = 89,
KEY_KP_9 = 90,
KEY_KP_PERIOD = 91,
KEY_KP_DIVIDE = 92,
KEY_KP_MULTIPLY = 93,
KEY_KP_SUBTRACT = 94,
KEY_KP_ADD = 95,
KEY_KP_ENTER = 96,
KEY_KP_EQUAL = 97,
KEY_LEFT_SHIFT = 98,
KEY_LEFT_CONTROL = 99,
KEY_LEFT_ALT = 100,
KEY_LEFT_SUPER = 101,
KEY_RIGHT_SHIFT = 102,
KEY_RIGHT_CONTROL = 103,
KEY_RIGHT_ALT = 104,
KEY_RIGHT_SUPER = 105
} |
| |
| enum class | MouseButton : uint8 {
NONE = 0b0000,
LEFT = 0b0001,
RIGHT = 0b0010,
MIDDLE = 0b0100,
WHEEL = 0b1000
} |
| |
| enum class | GamepadButton : uint8 {
A = 0,
CROSS = A,
B = 1,
CIRCLE = B,
X = 2,
SQUARE = X,
Y = 3,
TRIANGLE = Y,
LB = 4,
L1 = LB,
RB = 5,
R1 = RB,
BACK = 6,
SHARE = BACK,
START = 7,
MENU = START,
LT = 8,
L2 = LT,
RT = 9,
R2 = RT,
DPAD_UP = 10,
DPAD_RIGHT = 11,
DPAD_DOWN = 12,
DPAD_LEFT = 13,
LAST = DPAD_LEFT
} |
| |
| enum class | GamepadAxisJoystick : uint8 { LEFT = 0,
RIGHT = 1
} |
| |
| enum class | GamepadAxis : uint8 {
LEFT_X = 0,
LEFT_Y = 1,
RIGHT_X = 2,
RIGHT_Y = 3,
LEFT_TRIGGER = 4,
RIGHT_TRIGGER = 5,
LAST = RIGHT_TRIGGER
} |
| |
| enum | LoggingMode : uint32 { LOGGING_MODE_NONE = 0,
LOGGING_MODE_WINDOW = 0x001,
LOGGING_MODE_FILE = 0x010,
LOGGING_MODE_STDOUT = 0x100
} |
| |
| enum class | LogLevel : int32 {
TRACE = -1,
DEBUG = 0,
INFO = 1,
GAME1 = 2,
GAME2 = 3,
GAME3 = 4,
WARNING = 5,
ERROR = 6,
CRITICAL = 7,
INTERNAL = 100
} |
| |
| enum class | PhysicsEngineType { JOLT,
PHYSX
} |
| |
| enum class | CombineMode { AVERAGE = 0,
MIN = 1,
MAX = 2,
MULTIPLY = 3
} |
| |
| enum class | RendererType : uint8 { FORWARD = 0,
DEFERRED = 1
} |
| |
| enum class | ToneMappingType : uint8 { NONE = 0,
REINHARD = 1,
ACES = 2
} |
| |
| enum class | PostProcessAntiAliasingType : uint8 { NONE = 0,
FXAA = 1,
SMAA = 2
} |
| |
| enum class | FrameScalingType : uint8 { NONE = 0,
BILINEAR = 1,
AMD_FSR_1 = 2
} |
| |
| enum class | FrameSharpeningType : uint8 { NONE = 0,
AMD_FSR_1 = 1
} |
| |
| enum class | AmbientOcclusionType : uint8 { NONE = 0,
SSAO = 1,
GTAO = 2
} |
| |
| enum class | SceneOperationType {
ADD_INSTANCE,
REMOVE_INSTANCE,
UPDATE_INSTANCE,
MOVE_PIPELINE_INSTANCE,
ADD_LIGHT,
REMOVE_LIGHT,
SET_ENVIRONMENT
} |
| |
| enum class | DrawPrimType : uint32 {
LINE_LIST = 0,
LINE_STRIP = 1,
TRI_PLAIN = 2,
TRI_IMAGE = 3,
TRI_GLYPH = 4
} |
| |
| enum class | TextAlignment { LEFT,
CENTER,
RIGHT
} |
| |
| enum class | AnimationType : uint8 { TRANSLATION = 1,
ROTATION = 2,
SCALE = 3
} |
| |
| enum class | AnimationInterpolation : uint8 { LINEAR = 0,
STEP = 1
} |
| |
| enum class | AnimationLoopMode : uint8 { NONE = 0,
LINEAR = 1
} |
| |
| enum class | LightType : int8 { LIGHT_UNKNOWN = -1,
LIGHT_DIRECTIONAL = 0,
LIGHT_OMNI = 1,
LIGHT_SPOT = 2
} |
| |
| enum class | RenderingPhase {
AFTER_LIGHTING_PASS = 0,
AFTER_COLOR_PASS = 1,
AFTER_TRANSPARENCY_PASS = 2,
AFTER_BLOOM_PASS = 3,
AFTER_POSTPROCESSING_PASS = 4,
AFTER_AA_PASS = 5,
COUNT = AFTER_AA_PASS + 1,
DEFAULT = AFTER_COLOR_PASS
} |
| |
| enum class | Transparency { DISABLED = 0,
ALPHA = 1
} |
| |
| enum class | MeshAlignment { CENTER,
LEFT,
RIGHT
} |
| |
| enum class | MouseMode : uint8 { VISIBLE = 0,
VISIBLE_CAPTURED = 1,
HIDDEN = 2,
HIDDEN_CAPTURED = 3
} |
| |
| enum class | MouseCursor : uint8 { ARROW = 0,
WAIT = 1,
RESIZE_H = 2,
RESIZE_V = 3
} |
| |
| enum class | RenderingWindowMode : uint32 { WINDOWED = 0,
WINDOWED_MAXIMIZED = 1,
WINDOWED_FULLSCREEN = 2,
FULLSCREEN = 3
} |
| |
| enum class | TransitionType : uint8 {
LINEAR = 0,
IN_QUAD,
OUT_QUAD,
IN_OUT_QUAD,
SMOOTH,
IN_CUBIC,
OUT_CUBIC,
IN_OUT_CUBIC,
IN_BACK,
OUT_BACK
} |
| |
| enum class | DirectoryEntryType : uint8 { FILE,
DIRECTORY
} |
| |
|
| void | vireoDebugCallback (vireo::DebugLevel level, const std::string &message) |
| |
| constexpr Context & | ctx () |
| |
| template<typename Expr > |
| constexpr void | assert (Expr &&, const std::string_view, const std::source_location &=std::source_location::current ()) noexcept |
| |
| float3 | euler_angles (quaternion q) |
| |
| float | radians (const float angle) |
| |
| bool | almost_equals (const float f1, const float f2) |
| |
| bool | almost_equals (const quaternion &f1, const quaternion &f2) |
| |
| float4x4 | look_at (const float3 &eye, const float3 ¢er, const float3 &up) |
| |
| float4x4 | perspective (float fov, float aspect, float near, float far) |
| |
| float4x4 | orthographic (float left, float right, float top, float bottom, float znear, float zfar) |
| |
| quaternion | to_quaternion (const float4x4 &m) |
| |
| uint32 | randomi (uint32 max) |
| |
| float | randomf (float max) |
| |
| float2 | mul (const float2 &a, const float b) |
| |
| float3 | mul (const float3 &a, const float b) |
| |
| float4 | mul (const float4 &a, const float b) |
| |
| float2 | mul (const float a, const float2 &b) |
| |
| float3 | mul (const float a, const float3 &b) |
| |
| float4 | mul (const float a, const float4 &b) |
| |
| float2 | mul (const float2 &a, const float2 &b) |
| |
| float3 | mul (const float3 &a, const float3 &b) |
| |
| float4 | mul (const float4 &a, const float4 &b) |
| |
| float2 | add (const float2 &a, const float2 &b) |
| |
| float3 | add (const float3 &a, const float3 &b) |
| |
| float4 | add (const float4 &a, const float4 &b) |
| |
| float2 | sub (const float2 &a, const float2 &b) |
| |
| float3 | sub (const float3 &a, const float3 &b) |
| |
| float4 | sub (const float4 &a, const float4 &b) |
| |
| std::optional< RayHit > | ray_triangle (const Ray &ray, const float3 &v0, const float3 &v1, const float3 &v2) |
| |
| consteval bool | is_windows () |
| |
| float | get_current_time_milliseconds () |
| |
| std::string | sanitize_name (const std::string &name) |
| |
| bool | dir_exists (const std::string &dirName) |
| |
| float3 | to_float3 (const std::string &str) |
| |
| float4 | to_float4 (const std::string &str) |
| |
| std::vector< std::string_view > | split (std::string_view str, char delimiter) |
| |
| std::string | to_hexstring (const void *ptr) |
| |
| std::string | to_hexstring (uint32 ptr) |
| |
| std::string | to_string (const wchar_t *wstr) |
| |
| std::string | to_string (const float3 &vec) |
| |
| std::string | to_string (const float2 &vec) |
| |
| std::string | to_string (const quaternion &vec) |
| |
| std::string | to_string (const float4 &vec) |
| |
| std::u32string | to_utf32 (const std::string &utf8) |
| |
| std::string | to_lower (const std::string &str) |
| |
| std::string | get_locale () |
| |
| float | halton_sequence (const uint32 index, const uint32 base) |
| |
|
| constexpr bool | lua_bindings = false |
| |
| constexpr bool | ENABLE_LOG = true |
| | Indicates at compile-time that logging is enabled. More...
|
| |
| const float3 | AXIS_X {1.0f, 0.0f, 0.0f} |
| |
| const float3 | AXIS_Y {0.0f, 1.0f, 0.0f} |
| |
| const float3 | AXIS_Z {0.0f, 0.0f, 1.0f} |
| |
| const float3 | AXIS_UP = {0.0f, 1.0f, 0.0f} |
| |
| const float3 | AXIS_DOWN = {0.0f, -1.0f, 0.0f} |
| |
| const float3 | AXIS_FRONT = {0.0f, 0.0f, -1.0f} |
| |
| const float3 | AXIS_BACK = {0.0f, 0.0f, 1.0f} |
| |
| const float3 | AXIS_RIGHT = {1.0f, 0.0f, 0.0f} |
| |
| const float3 | AXIS_LEFT = {-1.0f, 0.0f, 0.0f} |
| |
| const float2 | FLOAT2ZERO {0.0f} |
| |
| const float3 | FLOAT3ZERO {0.0f} |
| |
| const float4 | FLOAT4ZERO {0.0f} |
| |
| const quaternion | QUATERNION_IDENTITY {0.0f, 0.0f, 0.0f, 1.0f} |
| |
| const float3x3 | TRANSFORM_BASIS {1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f} |
| |
| constexpr float | HALF_PI = std::numbers::pi_v<float> / 2.0f |
| |
| constexpr uint32 | PHYSX_MAX_COLLISIONS_LAYERS {100} |
| |
| constexpr Rect | RECT_FULLSCREEN {0.0f, 0.0f, -1.0f, -1.0f} |
| |
| const float3 | DEFAULT_CLEAR_COLOR {0.0f, 0.0f, 0.0f} |
| |
| constexpr float | VECTOR_2D_SCREEN_SIZE {1000.0f} |
| |
| constexpr pipeline_id | DEFAULT_PIPELINE_ID {0} |
| |
| constexpr unique_id | INVALID_ID {-1} |
| |