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Lysa
0.0
Lysa 3D Engine
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Base mouse event
Inheritance diagram for InputEventMouse:Public Member Functions | |
| auto | getPosition () const |
| auto | getX () const |
| auto | getY () const |
| auto | getButtonsState () |
| auto | getModifiers () const |
Public Member Functions inherited from InputEvent | |
| InputEventType | getType () const |
Public Member Functions inherited from Object | |
| void | connect (const Signal::signal &name, const Signal::Handler &handler) |
| void | connect (const Signal::signal &name, const std::function< void ()> &handler) |
| void | emit (const Signal::signal &name, void *params=nullptr) |
| virtual std::string | toString () const |
| Object () = default | |
| virtual | ~Object () = default |
Protected Member Functions | |
| InputEventMouse (const InputEventType type, const uint32 buttonsState, const int modifiers, const float posX, const float posY) | |
Protected Member Functions inherited from InputEvent | |
| InputEvent (const InputEventType type) | |
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inlineprotected |
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inline |
Returns the mouse button states (which button is down)
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inline |
Returns the state of the z0::KeyModifier keys
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inline |
Returns the current mouse position
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inline |
Returns the current mouse x position
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inline |
Returns the current mouse y position