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Lysa
0.0
Lysa 3D Engine
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Base class of all input events
Inheritance diagram for InputEvent:Public Member Functions | |
| InputEventType | getType () const |
Public Member Functions inherited from Object | |
| void | connect (const Signal::signal &name, const Signal::Handler &handler) |
| void | connect (const Signal::signal &name, const std::function< void ()> &handler) |
| void | emit (const Signal::signal &name, void *params=nullptr) |
| virtual std::string | toString () const |
| Object () = default | |
| virtual | ~Object () = default |
Protected Member Functions | |
| InputEvent (const InputEventType type) | |
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inlineexplicitprotected |
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inline |
Returns the type of the event