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Lysa
0.0
Lysa 3D Engine
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Configuration settings for a Scene.
Public Attributes | |
| bool | preCreatePipelines {true} |
| Create graphic pipelines when a new material is created instead of waiting to add mesh instance. More... | |
| uint32 | asyncObjectUpdatesPerFrame {50} |
| Number of nodes updates per frame for asynchronous scene updates. More... | |
| size_t | maxLights {10} |
| Maximum number of lights per scene. More... | |
| size_t | maxMeshInstances {5000} |
| Maximum number of mesh instances per frame per scene. More... | |
| size_t | maxMeshSurfacePerPipeline {10000} |
| Maximum number of mesh surfaces instances per pipeline. More... | |
| size_t | maxPipelines {25} |
| Maximum number of graphic pipelines per scene. More... | |
| uint32 asyncObjectUpdatesPerFrame {50} |
Number of nodes updates per frame for asynchronous scene updates.
| size_t maxLights {10} |
Maximum number of lights per scene.
| size_t maxMeshInstances {5000} |
Maximum number of mesh instances per frame per scene.
| size_t maxMeshSurfacePerPipeline {10000} |
Maximum number of mesh surfaces instances per pipeline.
| size_t maxPipelines {25} |
Maximum number of graphic pipelines per scene.
| bool preCreatePipelines {true} |
Create graphic pipelines when a new material is created instead of waiting to add mesh instance.