Lysa  0.0
Lysa 3D Engine
StaticBody Class Reference

Detailed Description

A 3D physics body that can't be moved by external forces or velocity.

+ Inheritance diagram for StaticBody:

Public Member Functions

 StaticBody (const std::shared_ptr< Shape > &shape, collision_layer layer, const std::string &name=TypeNames[STATIC_BODY])
 
 StaticBody (collision_layer layer, const std::string &name=TypeNames[STATIC_BODY])
 
 StaticBody (const std::string &name=TypeNames[STATIC_BODY])
 
 ~StaticBody () override = default
 
- Public Member Functions inherited from PhysicsBody
void recreateBody ()
 
void setProperty (const std::string &property, const std::string &value) override
 
 ~PhysicsBody () override = default
 
- Public Member Functions inherited from CollisionObject
auto getCollisionLayer () const
 
virtual void setCollisionLayer (uint32 layer)
 
bool wereInContact (const CollisionObject *obj) const
 
void setVisible (bool visible=true) override
 
void scale (float scale) override
 
 CollisionObject (const CollisionObject &)
 
 ~CollisionObject () override
 
- Public Member Functions inherited from Node
 Node (const Node &node)
 
 Node (const std::string &name=TypeNames[NODE], Type type=NODE)
 
auto getId () const
 
virtual void onReady ()
 
virtual void onEnterScene ()
 
virtual void onExitScene ()
 
virtual void onProcess (const float alpha)
 
virtual void onPhysicsProcess (const float delta)
 
virtual bool onInput (InputEvent &inputEvent)
 
void setTransformLocal (const float4x4 &transform)
 
const float4x4 & getTransformGlobal () const
 
const float4x4 & getTransform () const
 
virtual void setPosition (const float3 &position)
 
virtual void setPosition (const float x, const float y, const float z)
 
float3 getPosition () const
 
void translate (const float3 &localOffset)
 
void translate (float x, float y, float z)
 
virtual void setPositionGlobal (const float3 &position)
 
virtual void setPositionGlobal (const float x, const float y, const float z)
 
float3 getPositionGlobal () const
 
void rotateX (float angle)
 
void rotateY (float angle)
 
void rotateZ (float angle)
 
quaternion getRotation () const
 
quaternion getRotationGlobal () const
 
float3 getRotationEulerAngles () const
 
float3 getRotationEulerAnglesGlobal () const
 
void setRotation (const quaternion &quat)
 
void setRotationGlobal (const quaternion &quat)
 
void setRotationX (float angle)
 
void setRotationY (float angle)
 
void setRotationZ (float angle)
 
float getRotationX () const
 
float getRotationY () const
 
float getRotationZ () const
 
float3 getScale () const
 
float3 getScaleGlobal () const
 
auto * getParent () const
 
bool addChild (std::shared_ptr< Node > child, bool async=false)
 
bool removeChild (const std::shared_ptr< Node > &child, bool async=false)
 
void removeAllChildren (bool async=false)
 
bool haveChild (const std::shared_ptr< Node > &child, bool recursive) const
 
void lookAt (const float3 &target)
 
template<typename T = Node>
std::shared_ptr< T > getChild (const std::string &name) const
 
template<typename T = Node>
std::shared_ptr< T > getChildByPath (const std::string &path) const
 
template<typename T = Node>
std::shared_ptr< T > findFirstChild (const std::string &name) const
 
template<typename T >
std::shared_ptr< T > findFirstChild (const bool recursive=true) const
 
template<typename T >
std::list< std::shared_ptr< T > > findAllChildren (const bool recursive=true) const
 
template<typename T = Node>
std::list< std::shared_ptr< T > > findAllChildren (const std::string &name, const bool recursive=true) const
 
template<typename T = Node>
std::list< std::shared_ptr< T > > findAllChildrenByGroup (const std::string &groupName, const bool recursive=true) const
 
const std::list< std::shared_ptr< Node > > & getChildren () const
 
const std::list< std::string > & getGroups () const
 
void addToGroup (const std::string &group)
 
void removeFromGroup (const std::string &group)
 
bool isVisible () const
 
auto isInGroup (const std::string &group) const
 
void setProcessMode (const ProcessMode mode)
 
bool isProcessed () const
 
auto getType () const
 
auto getViewport () const
 
const std::string & getName () const
 
std::string getPath () const
 
void printTree (int tab=0) const
 
std::shared_ptr< Node > duplicate (bool recursiveFilter=false) const
 
float3 toGlobal (const float3 &local) const
 
float3 toLocal (const float3 &global) const
 
float3 getRightVector () const
 
float3 getLeftVector () const
 
float3 getFrontVector () const
 
float3 getBackVector () const
 
float3 getUpVector () const
 
float3 getDownVector () const
 
void setName (const std::string &nodeName)
 
template<typename T >
std::shared_ptr< TweencreatePropertyTween (typename PropertyTween< T >::Setter set, const T initial, const T final, float duration, const TransitionType ttype=TransitionType::LINEAR, const Tween::Callback &callback=nullptr)
 
void killTween (const std::shared_ptr< Tween > &tween)
 
auto getSharedPtr ()
 
 ~Node () override = default
 
- Public Member Functions inherited from Object
void connect (const Signal::signal &name, const Signal::Handler &handler)
 
void connect (const Signal::signal &name, const std::function< void ()> &handler)
 
void emit (const Signal::signal &name, void *params=nullptr)
 
virtual std::string toString () const
 
 Object () = default
 
virtual ~Object () = default
 
- Public Member Functions inherited from Updatable
auto isUpdated () const
 
void decrementUpdates ()
 
void setUpdated ()
 
void setMaxUpdates (const uint32 maxUpdates)
 

Protected Member Functions

std::shared_ptr< NodeduplicateInstance () const override
 
void process (float alpha) override
 
- Protected Member Functions inherited from PhysicsBody
void setShape (const std::shared_ptr< Shape > &shape)
 
virtual void createBody ()
 
void attachToViewport (Viewport *viewport) override
 
- Protected Member Functions inherited from CollisionObject
 CollisionObject (const std::shared_ptr< Shape > &shape, collision_layer layer, const std::string &name=TypeNames[COLLISION_OBJECT], Type type=COLLISION_OBJECT)
 
 CollisionObject (collision_layer layer, const std::string &name=TypeNames[COLLISION_OBJECT], Type type=COLLISION_OBJECT)
 
virtual void setPositionAndRotation ()
 
void updateGlobalTransform () override
 
void releaseResources ()
 
void enterScene () override
 
void exitScene () override
 
void pause () override
 
void resume () override
 
- Protected Member Functions inherited from Node
virtual void ready ()
 
virtual void physicsProcess (float delta)
 
virtual void detachFromViewport ()
 

Additional Inherited Members

- Public Types inherited from Node
enum  Type {
  ANIMATION_PLAYER, CAMERA, CHARACTER, COLLISION_AREA,
  COLLISION_OBJECT, DIRECTIONAL_LIGHT, ENVIRONMENT, KINEMATIC_BODY,
  LIGHT, MESH_INSTANCE, NODE, OMNI_LIGHT,
  PHYSICS_BODY, RAYCAST, RIGID_BODY, SKYBOX,
  SPOT_LIGHT, STATIC_BODY, VIEWPORT
}
 Node type. More...
 
- Public Attributes inherited from Updatable
uint32 pendingUpdates {0}
 
uint32 maxUpdates {0}
 
- Static Public Attributes inherited from CollisionObject
static const Signal::signal on_collision_starts = "on_collision_starts"
 
static const Signal::signal on_collision_persists = "on_collision_persists"
 
- Static Public Attributes inherited from Node
static constexpr auto TypeNames
 
- Protected Attributes inherited from CollisionObject
bool updating {false}
 
collision_layer collisionLayer
 
std::shared_ptr< Shapeshape {nullptr}
 
- Protected Attributes inherited from Node
float4x4 localTransform {}
 
float4x4 globalTransform {}
 

Constructor & Destructor Documentation

StaticBody ( const std::shared_ptr< Shape > &  shape,
collision_layer  layer,
const std::string &  name = TypeNames[STATIC_BODY] 
)

Creates a StaticBody with a given collision shape, belonging to the layer layers.

StaticBody ( collision_layer  layer,
const std::string &  name = TypeNames[STATIC_BODY] 
)
explicit

Creates a StaticBody without a collision shape belonging to thelayer` layers

StaticBody ( const std::string &  name = TypeNames[STATIC_BODY])
explicit

Creates a StaticBody without a collision shape`

~StaticBody ( )
overridedefault

Member Function Documentation

std::shared_ptr<Node> duplicateInstance ( ) const
overrideprotectedvirtual

Reimplemented from lysa::Node::duplicateInstance()

void process ( float  alpha)
overrideprotectedvirtual