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Lysa
0.0
Lysa 3D Engine
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Base class for 3D physics resources.
Inheritance diagram for CollisionObject:Classes | |
| struct | Collision |
Public Member Functions | |
| CollisionObject (const std::shared_ptr< CollisionShape > &shape, collision_layer layer) | |
| CollisionObject (collision_layer layer) | |
| CollisionObject (const CollisionObject &) | |
| ~CollisionObject () override | |
| auto | getCollisionLayer () const |
| virtual void | setCollisionLayer (uint32 layer) |
| bool | wereInContact (const CollisionObject *obj) const |
| virtual void | scaleBody (float scale) |
| virtual void | activate (const float3 &position, const quaternion &rotation, const float3 &scale) |
| void | deactivate () |
| void | pause () |
| void | resume (const float3 &position, const quaternion &rotation) |
| void | show (const float3 &position, const quaternion &rotation) |
| void | hide () |
| void | update (float3 &position, quaternion &rotation) |
| auto | getShape () const |
| virtual void | setPositionAndRotation (const float3 &position, const quaternion &rotation) |
| virtual bool | isProcessed () const = 0 |
| virtual bool | isCharacter () const |
| virtual bool | isVisible () const = 0 |
Public Member Functions inherited from UnmanagedResource | |
| UnmanagedResource () | |
| UnmanagedResource (const Resource &other) | |
Public Member Functions inherited from Resource | |
| bool | operator== (const Resource &other) const |
| Resource () = default | |
| Resource (const unique_id id) | |
| virtual | ~Resource () = default |
Protected Member Functions | |
| void | releaseResources () |
Protected Attributes | |
| bool | updating {false} |
| collision_layer | collisionLayer |
| std::shared_ptr< CollisionShape > | shape {nullptr} |
Additional Inherited Members | |
Public Attributes inherited from Resource | |
| unique_id | id {INVALID_ID} |
| CollisionObject | ( | const std::shared_ptr< CollisionShape > & | shape, |
| collision_layer | layer | ||
| ) |
| CollisionObject | ( | collision_layer | layer | ) |
| CollisionObject | ( | const CollisionObject & | ) |
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override |
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virtual |
| void deactivate | ( | ) |
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inline |
The physics layers this CollisionObject is in.
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inline |
| void hide | ( | ) |
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inlinevirtual |
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pure virtual |
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pure virtual |
| void pause | ( | ) |
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protected |
| void resume | ( | const float3 & | position, |
| const quaternion & | rotation | ||
| ) |
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virtual |
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virtual |
Sets the collision layer
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virtual |
| void show | ( | const float3 & | position, |
| const quaternion & | rotation | ||
| ) |
| void update | ( | float3 & | position, |
| quaternion & | rotation | ||
| ) |
| bool wereInContact | ( | const CollisionObject * | obj | ) | const |
Returns true if obj were in contact with the object during the last simulation step
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protected |
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protected |
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protected |