Lysa  0.0
Lysa 3D Engine
CollisionObject::Collision Struct Reference

Detailed Description

Public Attributes

float3 position
 
float3 normal
 
CollisionObjectobject
 

Member Data Documentation

float3 normal

Normal for this collision, the direction along which to move the object out of collision along the shortest path.

CollisionObject* object

Colliding object

float3 position

World space position of the first contact point on the colliding object or, if the collision is detected by Character::getCollisions(), on the character