Lysa  0.0
Lysa 3D Engine
Shape Class Reference

Detailed Description

Base class for all collision shapes

+ Inheritance diagram for Shape:

Public Member Functions

 Shape (const PhysicsMaterial *material, const std::string &resName)
 
auto & getMaterial () const
 
- Public Member Functions inherited from Resource
 Resource (const std::string &name)
 
auto getId () const
 
const auto & getName () const
 
bool operator== (const Resource &other) const
 
bool operator< (const Resource &other) const
 
bool operator> (const Resource &other) const
 
virtual std::shared_ptr< Resource > duplicate () const
 
- Public Member Functions inherited from Object
void connect (const Signal::signal &name, const Signal::Handler &handler)
 
void connect (const Signal::signal &name, const std::function< void ()> &handler)
 
void emit (const Signal::signal &name, void *params=nullptr)
 
virtual std::string toString () const
 
 Object () = default
 
virtual ~Object () = default
 

Protected Attributes

PhysicsMaterial * material
 

Constructor & Destructor Documentation

Shape ( const PhysicsMaterial *  material,
const std::string &  resName 
)

Member Function Documentation

auto& getMaterial ( ) const
inline

Member Data Documentation

PhysicsMaterial* material
protected