Lysa  0.0
Lysa 3D Engine
CollisionObject Member List

This is the complete list of members for CollisionObject, including all inherited members.

CollisionObject(const std::shared_ptr< CollisionShape > &shape, collision_layer layer)CollisionObject
CollisionObject(collision_layer layer)CollisionObject
CollisionObject(const CollisionObject &)CollisionObject
Resource() = defaultResourcedefault
Resource(const unique_id id)Resourceinline
UnmanagedResource()UnmanagedResourceinline
UnmanagedResource(const Resource &other)UnmanagedResourceinline
activate(const float3 &position, const quaternion &rotation, const float3 &scale)CollisionObjectvirtual
collisionLayerCollisionObjectprotected
deactivate()CollisionObject
getCollisionLayer() constCollisionObjectinline
getShape() constCollisionObjectinline
hide()CollisionObject
idResource
isCharacter() constCollisionObjectinlinevirtual
isProcessed() const = 0CollisionObjectpure virtual
isVisible() const = 0CollisionObjectpure virtual
operator==(const Resource &other) constResourceinline
pause()CollisionObject
releaseResources()CollisionObjectprotected
resume(const float3 &position, const quaternion &rotation)CollisionObject
scaleBody(float scale)CollisionObjectvirtual
setCollisionLayer(uint32 layer)CollisionObjectvirtual
setPositionAndRotation(const float3 &position, const quaternion &rotation)CollisionObjectvirtual
shapeCollisionObjectprotected
show(const float3 &position, const quaternion &rotation)CollisionObject
update(float3 &position, quaternion &rotation)CollisionObject
updatingCollisionObjectprotected
wereInContact(const CollisionObject *obj) constCollisionObject
~CollisionObject() overrideCollisionObjectoverride
~Resource() = defaultResourcevirtualdefault