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Lysa
0.0
Lysa 3D Engine
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Helper mixin that tracks a finite number of pending updates for an object. Used by the engine to update resources in VRAM and associated pipelines and descriptors.
Typical usage is to mark an object as needing refresh a limited number of frames, decrementing the counter as work is performed, and querying the updated state with isUpdated().
Inheritance diagram for Updatable:Public Member Functions | |
| auto | isUpdated () const |
| void | decrementUpdates () |
| void | setUpdated () |
| void | setMaxUpdates (const uint32 maxUpdates) |
Public Attributes | |
| uint32 | pendingUpdates {0} |
| uint32 | maxUpdates {0} |
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inline |
Decrements the number of pending updates by one (not clamped).
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inline |
Returns true if there are pending updates to process.
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inline |
Sets the maximum number of consecutive pending updates allowed.
| void setUpdated | ( | ) |
Marks the object as updated, respecting maxUpdates if set.
| uint32 maxUpdates {0} |
Upper bound on pendingUpdates; 0 means unbounded.
| uint32 pendingUpdates {0} |
Current number of pending updates to process.