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Lysa
0.0
Lysa 3D Engine
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Mesh instance data in GPU memory
Public Attributes | |
| float4x4 | transform |
| World transformation matrix. More... | |
| float3 | aabbMin |
| Minimum point of the AABB. More... | |
| float3 | aabbMax |
| Maximum point of the AABB. More... | |
| uint32 | visible |
| Visibility flag (1 if visible, 0 otherwise) More... | |
| uint32 | castShadows |
| Shadow casting flag (1 if casting shadows, 0 otherwise) More... | |
| uint32 | meshIndex |
| Index of the MeshData in the global array of meshes. More... | |
| float3 aabbMax |
Maximum point of the AABB.
| float3 aabbMin |
Minimum point of the AABB.
| uint32 castShadows |
Shadow casting flag (1 if casting shadows, 0 otherwise)
| float4x4 transform |
World transformation matrix.
| uint32 visible |
Visibility flag (1 if visible, 0 otherwise)