Forward rendering path.
Renders opaque geometry directly to the color/depth attachments using a single forward pass, then handles transparency and optional bloom. Suitable for scenes with many materials requiring complex shading (PBR, alpha test, etc.) without a G-Buffer.
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| | ForwardRenderer (const RendererConfiguration &config, vireo::ImageFormat outputFormat) |
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| void | updatePipelines (const std::unordered_map< pipeline_id, std::vector< unique_id >> &pipelineIds) override |
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| void | resize (const vireo::Extent &extent, const std::shared_ptr< vireo::CommandList > &commandList) override |
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| std::shared_ptr< vireo::RenderTarget > | getBrightnessAttachment (const uint32 frameIndex) const override |
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| virtual std::shared_ptr< vireo::RenderTarget > | getColorAttachment (const uint32 frameIndex) const |
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| auto | getDepthAttachment (const uint32 frameIndex) const |
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| std::shared_ptr< vireo::RenderTarget > | getCurrentColorAttachment (uint32 frameIndex) const |
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| void | updatePipelines (const SceneFrameData &scene) |
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| void | prepare (vireo::CommandList &commandList, const SceneFrameData &scene, const vireo::Viewport &viewport, const vireo::Rect &scissors, uint32 frameIndex) |
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| void | render (vireo::CommandList &commandList, const SceneFrameData &scene, const vireo::Viewport &viewport, const vireo::Rect &scissors, bool clearAttachment, uint32 frameIndex) |
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| void | postprocess (vireo::CommandList &commandList, uint32 frameIndex) |
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| void | addPostprocessing (PostProcessing &postProcessingPass) |
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| void | removePostprocessing (const std::string &fragShaderName) |
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| void | removePostprocessing (const PostProcessing &postProcessingPass) |
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| TransparencyPass & | getTransparencyPass () |
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| SMAAPass & | getSMAAPass () const |
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| BloomPass & | getBloomPass () const |
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| const auto & | getExtent () const |
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| virtual | ~Renderer () = default |
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| | Renderer (Renderer &) = delete |
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| Renderer & | operator= (Renderer &) = delete |
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