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Lysa
0.0
Lysa 3D Engine
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Shader-based material
Inheritance diagram for ShaderMaterial:Public Member Functions | |
| ShaderMaterial (const std::shared_ptr< ShaderMaterial > &orig) | |
| ShaderMaterial (const std::string &fragShaderFileName, const std::string &vertShaderFileName="") | |
| pipeline_id | getPipelineId () const override |
| const auto & | getFragFileName () const |
| const auto & | getVertFileName () const |
| void | setParameter (int index, const float4 &value) |
| auto | getParameter (const int index) const |
| MaterialData | getMaterialData () const override |
Public Member Functions inherited from Material | |
| auto | getCullMode () const |
| void | setCullMode (const vireo::CullMode mode) |
| auto | getTransparency () const |
| void | setTransparency (const Transparency transparencyMode) |
| auto | getAlphaScissor () const |
| void | setAlphaScissor (const float scissor) |
| auto | isUploaded () const |
| void | upload () const |
| const auto & | getIndex () const |
| auto | getType () const |
| void | setBypassUpload (const bool bypass) |
Public Member Functions inherited from ManagedResource | |
| ManagedResource () = default | |
| ManagedResource (UniqueResource &) = delete | |
| ManagedResource & | operator= (ManagedResource &) = delete |
Public Member Functions inherited from Resource | |
| bool | operator== (const Resource &other) const |
| Resource () = default | |
| Resource (const unique_id id) | |
| virtual | ~Resource () = default |
Additional Inherited Members | |
Public Types inherited from Material | |
| enum | Type { STANDARD, SHADER } |
Public Attributes inherited from ManagedResource | |
| uint32 | refCounter {0} |
Public Attributes inherited from Resource | |
| unique_id | id {INVALID_ID} |
Protected Member Functions inherited from Material | |
| Material (Type type) | |
| ShaderMaterial | ( | const std::shared_ptr< ShaderMaterial > & | orig | ) |
Creates a ShaderMaterial by copy
| ShaderMaterial | ( | const std::string & | fragShaderFileName, |
| const std::string & | vertShaderFileName = "" |
||
| ) |
Creates a ShaderMaterial
| fragShaderFileName | fragment shader file path, relative to the application directory |
| vertShaderFileName | vertex shader file path, relative to the application directory |
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inline |
Returns the fragment shader file path, relative to the application directory
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overridevirtual |
Implements lysa::Material::getMaterialData()
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inline |
Returns a parameter value
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overridevirtual |
Implements lysa::Material::getPipelineId()
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inline |
Returns the vertex shader file path, relative to the application directory
| void setParameter | ( | int | index, |
| const float4 & | value | ||
| ) |
Sets a parameter value