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Lysa
0.0
Lysa 3D Engine
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Base class for all materials of models surfaces
Inheritance diagram for Material:Public Types | |
| enum | Type { STANDARD, SHADER } |
Public Member Functions | |
| auto | getCullMode () const |
| void | setCullMode (const vireo::CullMode mode) |
| auto | getTransparency () const |
| void | setTransparency (const Transparency transparencyMode) |
| auto | getAlphaScissor () const |
| void | setAlphaScissor (const float scissor) |
| auto | isUploaded () const |
| void | upload () |
| virtual MaterialData | getMaterialData () const = 0 |
| virtual pipeline_id | getPipelineId () const = 0 |
| const auto & | getMaterialIndex () const |
| auto | getType () const |
| void | setBypassUpload (const bool bypass) |
Public Member Functions inherited from Resource | |
| Resource (const std::string &name) | |
| auto | getId () const |
| const auto & | getName () const |
| bool | operator== (const Resource &other) const |
| bool | operator< (const Resource &other) const |
| bool | operator> (const Resource &other) const |
| virtual std::shared_ptr< Resource > | duplicate () const |
Public Member Functions inherited from Object | |
| void | connect (const Signal::signal &name, const Signal::Handler &handler) |
| void | connect (const Signal::signal &name, const std::function< void ()> &handler) |
| void | emit (const Signal::signal &name, void *params=nullptr) |
| virtual std::string | toString () const |
| Object () = default | |
| virtual | ~Object () = default |
Protected Member Functions | |
| Material (Type type, const std::string &name) | |
| enum Type |
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protected |
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Returns the alpha scissor threshold value
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Returns the cull mode.
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pure virtual |
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pure virtual |
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Returns the transparency mode
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Sets the alpha scissor threshold value Threshold at which the alpha scissors will discard values. Higher values will result in more pixels being discarded. If the material becomes too opaque at a distance, try increasing this value. If the material disappears at a distance, try decreasing this value.
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inline |
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Sets the CullMode. Determines which side of the triangle to cull depending on whether the triangle faces towards or away from the camera.
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Sets the transparency mode
| void upload | ( | ) |