Lysa  0.0
Lysa 3D Engine
BoxShape Class Reference

Detailed Description

Box-shaped collision Shape

+ Inheritance diagram for BoxShape:

Public Member Functions

 BoxShape (const float3 &extends, PhysicsMaterial *material=nullptr, const std::string &resName="BoxShape")
 
std::shared_ptr< Resourceduplicate () const override
 
- Public Member Functions inherited from Shape
 Shape (const PhysicsMaterial *material, const std::string &resName)
 
auto & getMaterial () const
 
- Public Member Functions inherited from Resource
 Resource (const std::string &name)
 
auto getId () const
 
const auto & getName () const
 
bool operator== (const Resource &other) const
 
bool operator< (const Resource &other) const
 
bool operator> (const Resource &other) const
 
- Public Member Functions inherited from Object
void connect (const Signal::signal &name, const Signal::Handler &handler)
 
void connect (const Signal::signal &name, const std::function< void ()> &handler)
 
void emit (const Signal::signal &name, void *params=nullptr)
 
virtual std::string toString () const
 
 Object () = default
 
virtual ~Object () = default
 

Additional Inherited Members

- Protected Attributes inherited from Shape
PhysicsMaterial * material
 

Constructor & Destructor Documentation

BoxShape ( const float3 &  extends,
PhysicsMaterial *  material = nullptr,
const std::string &  resName = "BoxShape" 
)

Creates a BoxShape with the given extents

Member Function Documentation

std::shared_ptr<Resource> duplicate ( ) const
overridevirtual

Duplicates a resource. Warning: not implemented on all resource types, check documentation for the resource type before using it.

Reimplemented from lysa::Resource::duplicate()