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Lysa
0.0
Lysa 3D Engine
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PhysX implementation of PhysicsEngine. Responsible for creating scenes/materials and maintaining global PhysX state.
Inheritance diagram for PhysXPhysicsEngine:Public Member Functions | |
| PhysXPhysicsEngine (const LayerCollisionTable &layerCollisionTable) | |
| std::unique_ptr< PhysicsScene > | createScene (const DebugConfig &debugConfig) override |
| PhysicsMaterial * | createMaterial (float friction=0.5f, float restitution=0.0f) const override |
| PhysicsMaterial * | duplicateMaterial (const PhysicsMaterial *orig) const override |
| void | setRestitutionCombineMode (PhysicsMaterial *physicsMaterial, CombineMode combineMode) const override |
| bool | shouldCollide (const uint32_t layer1, const uint32_t layer2) const |
| auto | getPhysics () const |
| ~PhysXPhysicsEngine () override | |
Public Member Functions inherited from PhysicsEngine | |
| virtual | ~PhysicsEngine () = default |
Static Public Attributes | |
| static bool | collisionMatrix [MAX_COLLISIONS_LAYERS][MAX_COLLISIONS_LAYERS] |
Additional Inherited Members | |
Static Public Member Functions inherited from PhysicsEngine | |
| static std::unique_ptr< PhysicsEngine > | create (const PhysicsConfiguration &config) |
| static PhysicsEngineType | getEngineType () |
| PhysXPhysicsEngine | ( | const LayerCollisionTable & | layerCollisionTable | ) |
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override |
Destroys global PhysX state (foundation, physics, etc.).
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overridevirtual |
Creates a PhysX material with the provided coefficients.
Implements lysa::PhysicsEngine::createMaterial()
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overridevirtual |
Creates a new physics scene/world with optional debug settings.
Implements lysa::PhysicsEngine::createScene()
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overridevirtual |
Returns a new PxMaterial with the same parameters as orig.
Implements lysa::PhysicsEngine::duplicateMaterial()
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inline |
Returns the global PxPhysics object.
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overridevirtual |
Sets how restitution is combined when two materials interact.
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inline |
Quick predicate using the precomputed collision matrix.
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static |