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Lysa
0.0
Lysa 3D Engine
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This is the complete list of members for PhysXPhysicsEngine, including all inherited members.
| PhysXPhysicsEngine(const LayerCollisionTable &layerCollisionTable) | PhysXPhysicsEngine | |
| collisionMatrix | PhysXPhysicsEngine | static |
| create(const PhysicsConfiguration &config) | PhysicsEngine | static |
| createMaterial(float friction=0.5f, float restitution=0.0f) const override | PhysXPhysicsEngine | overridevirtual |
| createScene(const DebugConfig &debugConfig) override | PhysXPhysicsEngine | overridevirtual |
| duplicateMaterial(const PhysicsMaterial *orig) const override | PhysXPhysicsEngine | overridevirtual |
| getEngineType() | PhysicsEngine | static |
| getPhysics() const | PhysXPhysicsEngine | inline |
| setRestitutionCombineMode(PhysicsMaterial *physicsMaterial, CombineMode combineMode) const override | PhysXPhysicsEngine | overridevirtual |
| shouldCollide(const uint32_t layer1, const uint32_t layer2) const | PhysXPhysicsEngine | inline |
| ~PhysXPhysicsEngine() override | PhysXPhysicsEngine | override |
| ~PhysicsEngine() = default | PhysicsEngine | virtualdefault |