Lysa  0.0
Lysa 3D Engine
MeshInstance Class Reference

Detailed Description

Node that holds a Mesh.

+ Inheritance diagram for MeshInstance:

Public Member Functions

 MeshInstance (const std::shared_ptr< Mesh > &mesh, const std::string &name=TypeNames[MESH_INSTANCE])
 
const auto & getMesh () const
 
const auto & getAABB () const
 
MeshInstanceData getModelData () const
 
const auto & getSurfaceOverrideMaterials () const
 
void setSurfaceOverrideMaterial (uint32 surfaceIndex, const std::shared_ptr< Material > &material)
 
std::shared_ptr< MaterialgetSurfaceOverrideMaterial (uint32 surfaceIndex)
 
void setSurfaceMaterial (uint32 surfaceIndex, const std::shared_ptr< Material > &material)
 
const std::shared_ptr< Material > & getSurfaceMaterial (uint32 surfaceIndex) const
 
void setCastShadows (bool castShadows)
 
auto getCastShadows () const
 
- Public Member Functions inherited from Node
 Node (const Node &node)
 
 Node (const std::string &name=TypeNames[NODE], Type type=NODE)
 
auto getId () const
 
virtual void onReady ()
 
virtual void onEnterScene ()
 
virtual void onExitScene ()
 
virtual void onProcess (const float alpha)
 
virtual void onPhysicsProcess (const float delta)
 
virtual bool onInput (InputEvent &inputEvent)
 
void setTransformLocal (const float4x4 &transform)
 
const float4x4 & getTransformGlobal () const
 
const float4x4 & getTransform () const
 
virtual void setPosition (const float3 &position)
 
virtual void setPosition (const float x, const float y, const float z)
 
float3 getPosition () const
 
void translate (const float3 &localOffset)
 
void translate (float x, float y, float z)
 
virtual void setPositionGlobal (const float3 &position)
 
virtual void setPositionGlobal (const float x, const float y, const float z)
 
float3 getPositionGlobal () const
 
void rotateX (float angle)
 
void rotateY (float angle)
 
void rotateZ (float angle)
 
quaternion getRotation () const
 
quaternion getRotationGlobal () const
 
float3 getRotationEulerAngles () const
 
float3 getRotationEulerAnglesGlobal () const
 
virtual void scale (float scale)
 
void setRotation (const quaternion &quat)
 
void setRotationGlobal (const quaternion &quat)
 
void setRotationX (float angle)
 
void setRotationY (float angle)
 
void setRotationZ (float angle)
 
float getRotationX () const
 
float getRotationY () const
 
float getRotationZ () const
 
float3 getScale () const
 
float3 getScaleGlobal () const
 
auto * getParent () const
 
bool addChild (std::shared_ptr< Node > child, bool async=false)
 
bool removeChild (const std::shared_ptr< Node > &child, bool async=false)
 
void removeAllChildren (bool async=false)
 
bool haveChild (const std::shared_ptr< Node > &child, bool recursive) const
 
void lookAt (const float3 &target)
 
template<typename T = Node>
std::shared_ptr< T > getChild (const std::string &name) const
 
template<typename T = Node>
std::shared_ptr< T > getChildByPath (const std::string &path) const
 
template<typename T = Node>
std::shared_ptr< T > findFirstChild (const std::string &name) const
 
template<typename T >
std::shared_ptr< T > findFirstChild (const bool recursive=true) const
 
template<typename T >
std::list< std::shared_ptr< T > > findAllChildren (const bool recursive=true) const
 
template<typename T = Node>
std::list< std::shared_ptr< T > > findAllChildren (const std::string &name, const bool recursive=true) const
 
template<typename T = Node>
std::list< std::shared_ptr< T > > findAllChildrenByGroup (const std::string &groupName, const bool recursive=true) const
 
const std::list< std::shared_ptr< Node > > & getChildren () const
 
const std::list< std::string > & getGroups () const
 
void addToGroup (const std::string &group)
 
void removeFromGroup (const std::string &group)
 
bool isVisible () const
 
virtual void setVisible (bool visible=true)
 
auto isInGroup (const std::string &group) const
 
void setProcessMode (const ProcessMode mode)
 
bool isProcessed () const
 
auto getType () const
 
auto getViewport () const
 
const std::string & getName () const
 
std::string getPath () const
 
void printTree (int tab=0) const
 
std::shared_ptr< Node > duplicate (bool recursiveFilter=false) const
 
float3 toGlobal (const float3 &local) const
 
float3 toLocal (const float3 &global) const
 
float3 getRightVector () const
 
float3 getLeftVector () const
 
float3 getFrontVector () const
 
float3 getBackVector () const
 
float3 getUpVector () const
 
float3 getDownVector () const
 
void setName (const std::string &nodeName)
 
template<typename T >
std::shared_ptr< TweencreatePropertyTween (typename PropertyTween< T >::Setter set, const T initial, const T final, float duration, const TransitionType ttype=TransitionType::LINEAR, const Tween::Callback &callback=nullptr)
 
void killTween (const std::shared_ptr< Tween > &tween)
 
auto getSharedPtr ()
 
 ~Node () override = default
 
- Public Member Functions inherited from Object
void connect (const Signal::signal &name, const Signal::Handler &handler)
 
void connect (const Signal::signal &name, const std::function< void ()> &handler)
 
void emit (const Signal::signal &name, void *params=nullptr)
 
virtual std::string toString () const
 
 Object () = default
 
virtual ~Object () = default
 
- Public Member Functions inherited from Updatable
auto isUpdated () const
 
void decrementUpdates ()
 
void setUpdated ()
 
void setMaxUpdates (const uint32 maxUpdates)
 

Protected Member Functions

std::shared_ptr< NodeduplicateInstance () const override
 
void setProperty (const std::string &property, const std::string &value) override
 
- Protected Member Functions inherited from Node
virtual void ready ()
 
virtual void physicsProcess (float delta)
 
virtual void process (float alpha)
 
virtual void enterScene ()
 
virtual void exitScene ()
 
virtual void attachToViewport (Viewport *viewport)
 
virtual void detachFromViewport ()
 
virtual void pause ()
 
virtual void resume ()
 

Friends

bool operator< (const MeshInstance &a, const MeshInstance &b)
 

Additional Inherited Members

- Public Types inherited from Node
enum  Type {
  ANIMATION_PLAYER, CAMERA, CHARACTER, COLLISION_AREA,
  COLLISION_OBJECT, DIRECTIONAL_LIGHT, ENVIRONMENT, KINEMATIC_BODY,
  LIGHT, MESH_INSTANCE, NODE, OMNI_LIGHT,
  PHYSICS_BODY, RAYCAST, RIGID_BODY, SKYBOX,
  SPOT_LIGHT, STATIC_BODY, VIEWPORT
}
 Node type. More...
 
- Public Attributes inherited from Updatable
uint32 pendingUpdates {0}
 
uint32 maxUpdates {0}
 
- Static Public Attributes inherited from Node
static constexpr auto TypeNames
 
- Protected Attributes inherited from Node
float4x4 localTransform {}
 
float4x4 globalTransform {}
 

Constructor & Destructor Documentation

MeshInstance ( const std::shared_ptr< Mesh > &  mesh,
const std::string &  name = TypeNames[MESH_INSTANCE] 
)

Creates a MeshInstance with the given Mesh

Member Function Documentation

std::shared_ptr<Node> duplicateInstance ( ) const
overrideprotectedvirtual

Reimplemented from lysa::Node::duplicateInstance()

const auto& getAABB ( ) const
inline

Returns the world space axis aligned bounding box

auto getCastShadows ( ) const
inline
const auto& getMesh ( ) const
inline

Returns the associated Mesh

MeshInstanceData getModelData ( ) const
const std::shared_ptr<Material>& getSurfaceMaterial ( uint32  surfaceIndex) const

Returns the material for a given surface

Parameters
surfaceIndexZero-based index of the surface
std::shared_ptr<Material> getSurfaceOverrideMaterial ( uint32  surfaceIndex)
const auto& getSurfaceOverrideMaterials ( ) const
inline
void setCastShadows ( bool  castShadows)
void setProperty ( const std::string &  property,
const std::string &  value 
)
overrideprotectedvirtual

Sets a property by its name and value. Currently, not all properties in all node classes are supported.

Reimplemented from lysa::Node::setProperty()

void setSurfaceMaterial ( uint32  surfaceIndex,
const std::shared_ptr< Material > &  material 
)

Changes the material of a given surface

Parameters
surfaceIndexZero-based index of the Surface
materialNew material for the Surface
void setSurfaceOverrideMaterial ( uint32  surfaceIndex,
const std::shared_ptr< Material > &  material 
)

Friends And Related Function Documentation

bool operator< ( const MeshInstance &  a,
const MeshInstance &  b 
)
friend