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Lysa
0.0
Lysa 3D Engine
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Jolt contact listener used to forward physics events to the engine's Signal system.
Inheritance diagram for ContactListener:Public Member Functions | |
| JPH::ValidateResult | OnContactValidate (const JPH::Body &inBody1, const JPH::Body &inBody2, JPH::RVec3Arg inBaseOffset, const JPH::CollideShapeResult &inCollisionResult) override |
| void | OnContactAdded (const JPH::Body &inBody1, const JPH::Body &inBody2, const JPH::ContactManifold &inManifold, JPH::ContactSettings &ioSettings) override |
| void | OnContactPersisted (const JPH::Body &inBody1, const JPH::Body &inBody2, const JPH::ContactManifold &inManifold, JPH::ContactSettings &ioSettings) override |
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