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Lysa
0.0
Lysa 3D Engine
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A mesh shape, consisting of triangles. Must only be used with a StaticBody (like a terrain for example)
Inheritance diagram for MeshShape:Public Member Functions | |
| MeshShape (const std::shared_ptr< Node > &node, const PhysicsMaterial *material=nullptr, const std::string &resName="MeshShape") | |
Public Member Functions inherited from Shape | |
| Shape (const PhysicsMaterial *material, const std::string &resName) | |
| auto & | getMaterial () const |
Public Member Functions inherited from Resource | |
| Resource (const std::string &name) | |
| auto | getId () const |
| const auto & | getName () const |
| bool | operator== (const Resource &other) const |
| bool | operator< (const Resource &other) const |
| bool | operator> (const Resource &other) const |
| virtual std::shared_ptr< Resource > | duplicate () const |
Public Member Functions inherited from Object | |
| void | connect (const Signal::signal &name, const Signal::Handler &handler) |
| void | connect (const Signal::signal &name, const std::function< void ()> &handler) |
| void | emit (const Signal::signal &name, void *params=nullptr) |
| virtual std::string | toString () const |
| Object () = default | |
| virtual | ~Object () = default |
Additional Inherited Members | |
Protected Attributes inherited from Shape | |
| PhysicsMaterial * | material |
| MeshShape | ( | const std::shared_ptr< Node > & | node, |
| const PhysicsMaterial * | material = nullptr, |
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| const std::string & | resName = "MeshShape" |
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| ) |
Creates a MeshShape using the triangles of the Mesh of first MeshInstance found in the node tree