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Lysa
0.0
Lysa 3D Engine
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This is the complete list of members for RayCast, including all inherited members.
| RayCast(const float3 &target, collision_layer layer) | RayCast | |
| RayCast() = default | RayCast | default |
| Resource() = default | Resource | default |
| Resource(const unique_id id) | Resource | inline |
| UnmanagedResource() | UnmanagedResource | inline |
| UnmanagedResource(const Resource &other) | UnmanagedResource | inline |
| active | RayCast | protected |
| collider | RayCast | protected |
| collisionLayer | RayCast | protected |
| excludeParent | RayCast | protected |
| getCollider() const | RayCast | inline |
| getCollisionPoint() const | RayCast | inline |
| getGlobalPosition() const = 0 | RayCast | pure virtual |
| getTarget() const | RayCast | inline |
| hitPoint | RayCast | protected |
| id | Resource | |
| isColliding() const | RayCast | inline |
| isParent(const CollisionObject *collisionObject) const = 0 | RayCast | pure virtual |
| isProcessed() const = 0 | RayCast | pure virtual |
| localPositionToGlobalPosition(const float3 &position) const = 0 | RayCast | pure virtual |
| onPhysicsProcessHandler | RayCast | protected |
| operator==(const Resource &other) const | Resource | inline |
| setCollisionLayer(collision_layer layer) | RayCast | |
| setExcludeParent(const bool exclude) | RayCast | inline |
| setTarget(const float3 &target) | RayCast | inline |
| target | RayCast | protected |
| update() | RayCast | |
| ~RayCast() override | RayCast | override |
| ~Resource() = default | Resource | virtualdefault |