Lysa  0.0
Lysa 3D Engine
RayCast Member List

This is the complete list of members for RayCast, including all inherited members.

RayCast(const float3 &target, collision_layer layer)RayCast
RayCast() = defaultRayCastdefault
Resource() = defaultResourcedefault
Resource(const unique_id id)Resourceinline
UnmanagedResource()UnmanagedResourceinline
UnmanagedResource(const Resource &other)UnmanagedResourceinline
activeRayCastprotected
colliderRayCastprotected
collisionLayerRayCastprotected
excludeParentRayCastprotected
getCollider() constRayCastinline
getCollisionPoint() constRayCastinline
getGlobalPosition() const = 0RayCastpure virtual
getTarget() constRayCastinline
hitPointRayCastprotected
idResource
isColliding() constRayCastinline
isParent(const CollisionObject *collisionObject) const = 0RayCastpure virtual
isProcessed() const = 0RayCastpure virtual
localPositionToGlobalPosition(const float3 &position) const = 0RayCastpure virtual
onPhysicsProcessHandlerRayCastprotected
operator==(const Resource &other) constResourceinline
setCollisionLayer(collision_layer layer)RayCast
setExcludeParent(const bool exclude)RayCastinline
setTarget(const float3 &target)RayCastinline
targetRayCastprotected
update()RayCast
~RayCast() overrideRayCastoverride
~Resource() = defaultResourcevirtualdefault