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Lysa
0.0
Lysa 3D Engine
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Base class for all resources used in the engine
A resource is identified by a unique ID
Inheritance diagram for Resource:Public Member Functions | |
| bool | operator== (const Resource &other) const |
| Resource () = default | |
| Resource (const unique_id id) | |
| virtual | ~Resource () = default |
Public Attributes | |
| unique_id | id {INVALID_ID} |
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default |
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inline |
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virtualdefault |
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inline |
| unique_id id {INVALID_ID} |
Unique identifier for the resource