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Lysa
0.0
Lysa 3D Engine
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This is the complete list of members for SphereShape, including all inherited members.
| Object() = default | Object | default |
| Resource(const std::string &name) | Resource | |
| Shape(const PhysicsMaterial *material, const std::string &resName) | Shape | |
| SphereShape(float radius, const PhysicsMaterial *material=nullptr, const std::string &resName="SphereShape") | SphereShape | |
| connect(const Signal::signal &name, const Signal::Handler &handler) | Object | |
| connect(const Signal::signal &name, const std::function< void ()> &handler) | Object | |
| duplicate() const | Resource | virtual |
| emit(const Signal::signal &name, void *params=nullptr) | Object | |
| getId() const | Resource | inline |
| getMaterial() const | Shape | inline |
| getName() const | Resource | inline |
| material | Shape | protected |
| operator<(const Resource &other) const | Resource | inline |
| operator==(const Resource &other) const | Resource | inline |
| operator>(const Resource &other) const | Resource | inline |
| toString() const | Object | inlinevirtual |
| ~Object() = default | Object | virtualdefault |