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Lysa
0.0
Lysa 3D Engine
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The top-level engine context, accessible globally as `ctx`.
Structures | |
| struct | res |
| Central registry providing access to the image, material, and mesh managers. | |
Classes | |
| class | defer |
| Queue for scheduling Lua closures to run on the main thread at the start of the next frame. | |
| class | events |
| Publish/subscribe event bus used for engine and game events. | |
| class | exit |
| class | fps |
| class | fs |
| Virtual filesystem that maps URI schemes (e.g. `app://`) to real paths. | |
| class | graphic_queue |
| class | threads |
| Pool for managing asynchronous background tasks started by the engine. | |
| class | timers |
| Global timer registry and factory; timers registered here are automatically updated each physics tick. | |
| class | tweens |
| Global tween registry and factory; tweens registered here are automatically updated each physics tick. | |
| class | vireo |