Lysa  0.0
Lysa 3D Engine
lysa.Context Lua Namespace Reference

The top-level engine context, accessible globally as `ctx`.

Structures

struct  res
 Central registry providing access to the image, material, and mesh managers.
 

Classes

class  defer
 Queue for scheduling Lua closures to run on the main thread at the start of the next frame.
 
class  events
 Publish/subscribe event bus used for engine and game events.
 
class  exit
 
class  fps
 
class  fs
 Virtual filesystem that maps URI schemes (e.g. `app://`) to real paths.
 
class  graphic_queue
 
class  threads
 Pool for managing asynchronous background tasks started by the engine.
 
class  timers
 Global timer registry and factory; timers registered here are automatically updated each physics tick.
 
class  tweens
 Global tween registry and factory; tweens registered here are automatically updated each physics tick.
 
class  vireo