Lysa  0.0
Lysa 3D Engine
Light Member List

This is the complete list of members for Light, including all inherited members.

Light(const LightType type, const float3 &color={1.0f}, const float intensity=1.0f, const float4x4 &transform=float4x4::identity (), const float range=10.0f, const float cutOff=1.3, const float outerCutOff=1.4, const bool castShadows=false, const uint32 shadowMapSize=1024)Lightinline
Resource() = defaultResourcedefault
Resource(const unique_id id)Resourceinline
UnmanagedResource()UnmanagedResourceinline
UnmanagedResource(const Resource &other)UnmanagedResourceinline
castShadowsLight
colorLight
cutOffLight
getData() constLightinline
getFrontVector() constLightinline
getGlobalPosition() constLightinline
idResource
intensityLight
operator==(const Resource &other) constResourceinline
outerCutOffLight
rangeLight
shadowMapCascadesCountLight
shadowMapCascadesSplitLambdaLight
shadowMapNearClipDistanceLight
shadowMapSizeLight
shadowTransparencyColorScissorsLight
shadowTransparencyScissorsLight
transformLight
typeLight
visibleLight
~Resource() = defaultResourcevirtualdefault