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Lysa
0.0
Lysa 3D Engine
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This is the complete list of members for Light, including all inherited members.
| Light(const LightType type, const float3 &color={1.0f}, const float intensity=1.0f, const float4x4 &transform=float4x4::identity (), const float range=10.0f, const float cutOff=1.3, const float outerCutOff=1.4, const bool castShadows=false, const uint32 shadowMapSize=1024) | Light | inline |
| Resource() = default | Resource | default |
| Resource(const unique_id id) | Resource | inline |
| UnmanagedResource() | UnmanagedResource | inline |
| UnmanagedResource(const Resource &other) | UnmanagedResource | inline |
| castShadows | Light | |
| color | Light | |
| cutOff | Light | |
| getData() const | Light | inline |
| getFrontVector() const | Light | inline |
| getGlobalPosition() const | Light | inline |
| id | Resource | |
| intensity | Light | |
| operator==(const Resource &other) const | Resource | inline |
| outerCutOff | Light | |
| range | Light | |
| shadowMapCascadesCount | Light | |
| shadowMapCascadesSplitLambda | Light | |
| shadowMapNearClipDistance | Light | |
| shadowMapSize | Light | |
| shadowTransparencyColorScissors | Light | |
| shadowTransparencyScissors | Light | |
| transform | Light | |
| type | Light | |
| visible | Light | |
| ~Resource() = default | Resource | virtualdefault |