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Lysa.nodes
0.0
Lysa 3D Engine
|
Properties | |
| lysa.float4 | color_and_intensity |
| The light color and intensity (xyz = linear RGB color, w = intensity scalar). | |
| boolean | cast_shadows |
| Whether this light generates a shadow map. | |
| integer | shadow_map_size |
| Resolution of the shadow map texture in pixels (e.g. 1024, 2048). | |
| number | shadow_transparency_scissors |
| Alpha threshold used to discard transparent fragments from the shadow map. | |
| number | shadow_transparency_color_scissors |
| Color brightness threshold used to discard fully saturated transparent fragments from the shadow map. | |
| lysa.float4 color_and_intensity |
The light color and intensity (xyz = linear RGB color, w = intensity scalar).
| boolean cast_shadows |
Whether this light generates a shadow map.
| integer shadow_map_size |
Resolution of the shadow map texture in pixels (e.g. 1024, 2048).
| number shadow_transparency_scissors |
Alpha threshold used to discard transparent fragments from the shadow map.
| number shadow_transparency_color_scissors |
Color brightness threshold used to discard fully saturated transparent fragments from the shadow map.