Lysa.nodes  0.0
Lysa 3D Engine
NodeType Enum Referenceenum

Detailed Description

Integer constants identifying the concrete type of a node.

Lua full name: lysa.nodes.NodeType

Constants

integer ANIMATION_PLAYER
 An AnimationPlayer node.
 
integer CAMERA
 A Camera node.
 
integer CHARACTER
 A Character (kinematic physics character controller) node.
 
integer COLLISION_AREA
 A CollisionArea (trigger volume) node.
 
integer COLLISION_OBJECT
 A generic CollisionObject node.
 
integer DIRECTIONAL_LIGHT
 A DirectionalLight node.
 
integer ENVIRONMENT
 An Environment (ambient light) node.
 
integer KINEMATIC_BODY
 A KinematicBody physics node.
 
integer LIGHT
 A generic Light node.
 
integer MESH_INSTANCE
 A MeshInstance (renderable geometry) node.
 
integer NODE
 A plain Node with no extra behaviour.
 
integer OMNI_LIGHT
 An OmniLight (point light) node.
 
integer PHYSICS_BODY
 A generic PhysicsBody node.
 
integer RAYCAST
 A RayCast node.
 
integer RIGID_BODY
 A RigidBody (fully simulated physics) node.
 
integer SKYBOX
 A Skybox node.
 
integer SPOT_LIGHT
 A SpotLight node.
 
integer STATIC_BODY
 A StaticBody (immovable physics) node.
 
integer VIEWPORT
 A Viewport (camera view region) node.
 

Enumerator Documentation

integer ANIMATION_PLAYER

An AnimationPlayer node.

integer CAMERA

A Camera node.

integer CHARACTER

A Character (kinematic physics character controller) node.

integer COLLISION_AREA

A CollisionArea (trigger volume) node.

integer COLLISION_OBJECT

A generic CollisionObject node.

integer DIRECTIONAL_LIGHT

A DirectionalLight node.

integer ENVIRONMENT

An Environment (ambient light) node.

integer KINEMATIC_BODY

A KinematicBody physics node.

integer LIGHT

A generic Light node.

integer MESH_INSTANCE

A MeshInstance (renderable geometry) node.

integer NODE

A plain Node with no extra behaviour.

integer OMNI_LIGHT

An OmniLight (point light) node.

integer PHYSICS_BODY

A generic PhysicsBody node.

integer RAYCAST

A RayCast node.

integer RIGID_BODY

A RigidBody (fully simulated physics) node.

integer SKYBOX

A Skybox node.

integer SPOT_LIGHT

A SpotLight node.

integer STATIC_BODY

A StaticBody (immovable physics) node.

integer VIEWPORT

A Viewport (camera view region) node.