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Lysa.nodes
0.0
Lysa 3D Engine
|
Integer constants identifying the concrete type of a node.
Lua full name: lysa.nodes.NodeType
Constants | |
| integer | ANIMATION_PLAYER |
| An AnimationPlayer node. | |
| integer | CAMERA |
| A Camera node. | |
| integer | CHARACTER |
| A Character (kinematic physics character controller) node. | |
| integer | COLLISION_AREA |
| A CollisionArea (trigger volume) node. | |
| integer | COLLISION_OBJECT |
| A generic CollisionObject node. | |
| integer | DIRECTIONAL_LIGHT |
| A DirectionalLight node. | |
| integer | ENVIRONMENT |
| An Environment (ambient light) node. | |
| integer | KINEMATIC_BODY |
| A KinematicBody physics node. | |
| integer | LIGHT |
| A generic Light node. | |
| integer | MESH_INSTANCE |
| A MeshInstance (renderable geometry) node. | |
| integer | NODE |
| A plain Node with no extra behaviour. | |
| integer | OMNI_LIGHT |
| An OmniLight (point light) node. | |
| integer | PHYSICS_BODY |
| A generic PhysicsBody node. | |
| integer | RAYCAST |
| A RayCast node. | |
| integer | RIGID_BODY |
| A RigidBody (fully simulated physics) node. | |
| integer | SKYBOX |
| A Skybox node. | |
| integer | SPOT_LIGHT |
| A SpotLight node. | |
| integer | STATIC_BODY |
| A StaticBody (immovable physics) node. | |
| integer | VIEWPORT |
| A Viewport (camera view region) node. | |
| integer ANIMATION_PLAYER |
An AnimationPlayer node.
| integer CAMERA |
A Camera node.
| integer CHARACTER |
A Character (kinematic physics character controller) node.
| integer COLLISION_AREA |
A CollisionArea (trigger volume) node.
| integer COLLISION_OBJECT |
A generic CollisionObject node.
| integer DIRECTIONAL_LIGHT |
A DirectionalLight node.
| integer ENVIRONMENT |
An Environment (ambient light) node.
| integer KINEMATIC_BODY |
A KinematicBody physics node.
| integer LIGHT |
A generic Light node.
| integer MESH_INSTANCE |
A MeshInstance (renderable geometry) node.
| integer NODE |
A plain Node with no extra behaviour.
| integer OMNI_LIGHT |
An OmniLight (point light) node.
| integer PHYSICS_BODY |
A generic PhysicsBody node.
| integer RAYCAST |
A RayCast node.
| integer RIGID_BODY |
A RigidBody (fully simulated physics) node.
| integer SKYBOX |
A Skybox node.
| integer SPOT_LIGHT |
A SpotLight node.
| integer STATIC_BODY |
A StaticBody (immovable physics) node.
| integer VIEWPORT |
A Viewport (camera view region) node.