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Lysa.nodes
0.0
Lysa 3D Engine
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Constants that control when a node receives process and input callbacks.
Lua full name: lysa.nodes.ProcessMode
Constants | |
| integer | INHERIT |
| Inherits the processing mode from the node's parent. Default for any newly created node. | |
| integer | PAUSABLE |
| Stops processing when the scene tree is paused. Inverse of WHEN_PAUSED. | |
| integer | WHEN_PAUSED |
| Processes only when the scene tree is paused. Inverse of PAUSABLE. | |
| integer | ALWAYS |
| Always processes, regardless of the paused state. Inverse of DISABLED. | |
| integer | DISABLED |
| Never processes. Completely disables all processing callbacks. Inverse of ALWAYS. | |
| integer INHERIT |
Inherits the processing mode from the node's parent. Default for any newly created node.
| integer PAUSABLE |
Stops processing when the scene tree is paused. Inverse of WHEN_PAUSED.
| integer WHEN_PAUSED |
Processes only when the scene tree is paused. Inverse of PAUSABLE.
| integer ALWAYS |
Always processes, regardless of the paused state. Inverse of DISABLED.
| integer DISABLED |
Never processes. Completely disables all processing callbacks. Inverse of ALWAYS.