Lysa Nodes  0.0
Lysa Nodes — Scene Graph for the Lysa Engine
SpotLight Class Reference

Detailed Description

A spotlight, such as a spotlight or a lantern.

+ Inheritance diagram for SpotLight:

Public Member Functions

 SpotLight (const std::string &name=TypeNames[SPOT_LIGHT])
 
 SpotLight (float cutOffDegrees, float outerCutOffDegrees, float range, const float4 &color={1.0f, 1.0f, 1.0f, 1.0f}, const std::string &nodeName=TypeNames[SPOT_LIGHT])
 
 SpotLight (const SpotLight &spotLight)
 
 ~SpotLight () override = default
 
void setCutOff (float cutOffDegrees)
 
auto getCutOff () const
 
void setOuterCutOff (float outerCutOffDegrees)
 
auto getOuterCutOff () const
 
void setProperty (const std::string &property, const std::string &value) override
 
void setLuaThis () override
 
- Public Member Functions inherited from OmniLight
 OmniLight (const std::string &name=TypeNames[OMNI_LIGHT], Type type=OMNI_LIGHT)
 
 OmniLight (float range, const float4 &color={1.0f, 1.0f, 1.0f, 1.0f}, const std::string &nodeName=TypeNames[OMNI_LIGHT], Type type=OMNI_LIGHT)
 
 OmniLight (const OmniLight &omniLight)
 
 ~OmniLight () override = default
 
auto getRange () const
 
void setRange (float range)
 
auto getNearClipDistance () const
 
void setProperty (const std::string &property, const std::string &value) override
 
std::shared_ptr< Nodecopy () const override
 
void setLuaThis () override
 
- Public Member Functions inherited from Light
 ~Light () override = default
 
auto getColorAndIntensity () const
 
void setColorAndIntensity (const float4 &colorAndIntensity)
 
auto getCastShadows () const
 
void setCastShadows (bool castShadows)
 
auto getLightType () const
 
auto getShadowMapSize () const
 
void setShadowMapSize (const int32 shadowMapSize)
 
auto getShadowTransparencyScissors () const
 
auto setShadowTransparencyScissors (const float scissors)
 
auto getShadowTransparencyColorScissors () const
 
auto setShadowTransparencyColorScissors (const float scissors)
 
void setProperty (const std::string &property, const std::string &value) override
 
void updateGlobalTransform () override
 
- Public Member Functions inherited from Node
 Node (const Node &node)
 
 Node (const std::string &name=TypeNames[NODE], Type type=NODE)
 
virtual ~Node () = default
 
auto getId () const
 
virtual void onReady ()
 
virtual void onEnterScene ()
 
virtual void onExitScene ()
 
virtual void onProcess (const float alpha)
 
virtual void onPhysicsProcess (const float delta)
 
virtual bool onInput (const InputEvent &inputEvent)
 
const float4x4 & getTransform () const
 
void setTransform (const float4x4 &transform)
 
const float4x4 & getTransformGlobal () const
 
virtual void setPosition (const float3 &position)
 
virtual void setPosition (const float x, const float y, const float z)
 
float3 getPosition () const
 
void translate (const float3 &localOffset)
 
void translate (const float x, const float y, const float z)
 
virtual void setPositionGlobal (const float3 &position)
 
virtual void setPositionGlobal (const float x, const float y, const float z)
 
float3 getPositionGlobal () const
 
void rotate (const quaternion &quaternion)
 
void rotateX (float angle)
 
void rotateY (float angle)
 
void rotateZ (float angle)
 
void rotateGlobalX (float angle)
 
void rotateGlobalY (float angle)
 
void rotateGlobalZ (float angle)
 
quaternion getRotation () const
 
quaternion getRotationGlobal () const
 
float3 getRotationEulerAngles () const
 
float3 getRotationEulerAnglesGlobal () const
 
virtual void scale (float scale)
 
void setScale (const float3 &scale)
 
void setRotation (const quaternion &quat)
 
void setRotationGlobal (const quaternion &quat)
 
void setRotation (const float3 &rot)
 
void setRotationX (float angle)
 
void setRotationY (float angle)
 
void setRotationZ (float angle)
 
float getRotationX () const
 
float getRotationY () const
 
float getRotationZ () const
 
float getRotationGlobalX () const
 
float getRotationGlobalY () const
 
float getRotationGlobalZ () const
 
void setRotationGlobalX (float angle)
 
void setRotationGlobalY (float angle)
 
void setRotationGlobalZ (float angle)
 
float3 getScale () const
 
float3 getScaleGlobal () const
 
template<typename T = Node>
const std::shared_ptr< T > & addChild (const std::shared_ptr< T > &child, bool async=false)
 
template<typename T = Node>
bool removeChild (const std::shared_ptr< T > &child)
 
void removeAllChildren (bool async=false)
 
void lookAt (const float3 &target)
 
template<typename T = Node>
std::list< std::shared_ptr< T > > findAllChildrenByGroup (const std::string &groupName, const bool recursive=true) const
 
const std::list< std::string > & getGroups () const
 
void addToGroup (const std::string &group)
 
void removeFromGroup (const std::string &group)
 
virtual bool isVisible () const
 
virtual void setVisible (bool visible=true)
 
bool isInGroup (const std::string &group) const
 
void setProcessMode (const ProcessMode mode)
 
bool isProcessed () const
 
auto getType () const
 
std::string getPath () const
 
virtual void setProperty (const std::string &property, const std::string &value)
 
void printTree (int tab=0) const
 
std::shared_ptr< Node > duplicate (bool recursiveFilter=false) const
 
float3 toGlobal (const float3 &local) const
 
float3 toLocal (const float3 &global) const
 
float3 getRightVector () const
 
float3 getLeftVector () const
 
float3 getFrontVector () const
 
float3 getBackVector () const
 
float3 getUpVector () const
 
float3 getDownVector () const
 
template<typename T >
bool haveChild (const std::shared_ptr< T > &child, const bool recursive=true) const
 
template<typename T = Node>
std::shared_ptr< T > getChild (const std::string &name) const
 
template<typename T = Node>
std::shared_ptr< T > getChildByPath (const std::string &path) const
 
template<typename T = Node>
std::string getRelativePath (const std::shared_ptr< T > &root) const
 
template<typename T = Node>
std::shared_ptr< T > findFirstChild (const std::string &name) const
 
template<typename T >
std::shared_ptr< T > findFirstChild (const bool recursive=true) const
 
template<typename T >
std::list< std::shared_ptr< T > > findAllChildren (const bool recursive=true) const
 
template<typename T = Node>
std::list< std::shared_ptr< T > > findAllChildren (const std::string &name, const bool recursive=true) const
 
const std::list< std::shared_ptr< Node > > & getChildren ()
 
const std::list< std::shared_ptr< Node > > & getChildren () const
 
void setName (const std::string &nodeName)
 
template<typename T = Node>
std::shared_ptr< T > getSharedPtr ()
 
const std::string & getName () const
 
template<typename T = Scene>
T * getScene () const
 
const auto & getParent () const
 
bool haveParent () const
 
virtual std::shared_ptr< Node > copy () const
 
void setLuaThis () override
 

Protected Member Functions

std::shared_ptr< Nodecopy () const override
 
- Protected Member Functions inherited from Light
 Light (const std::string &nodeName=TypeNames[LIGHT], Type type=LIGHT)
 
 Light (const float4 &color, const std::string &nodeName=TypeNames[LIGHT], Type type=LIGHT)
 
 Light (const Light &light)
 
std::shared_ptr< Nodecopy () const override
 
- Protected Member Functions inherited from Node
virtual void updateGlobalTransform ()
 

Additional Inherited Members

- Public Types inherited from Node
enum  Type {
  ANIMATION_PLAYER, CAMERA, CHARACTER, COLLISION_AREA,
  COLLISION_OBJECT, DIRECTIONAL_LIGHT, ENVIRONMENT, KINEMATIC_BODY,
  LIGHT, MESH_INSTANCE, NODE, OMNI_LIGHT,
  PHYSICS_BODY, RAYCAST, RIGID_BODY, SKYBOX,
  SPOT_LIGHT, STATIC_BODY, VIEWPORT
}
 Node type. More...
 
- Static Public Member Functions inherited from Node
static std::string sanitizeName (const std::string &name)
 
- Static Public Attributes inherited from Light
static constexpr auto MAX_LIGHTS {100}
 
- Static Public Attributes inherited from Node
static constexpr auto TypeNames
 Display names for each node Type value, indexed by the Type enum. More...
 
- Protected Attributes inherited from Node
float4x4 localTransform {}
 
float4x4 globalTransform {}
 
Scene * scene {nullptr}
 

Constructor & Destructor Documentation

SpotLight ( const std::string &  name = TypeNames[SPOT_LIGHT])

Creates a SpotLight with default parameters

SpotLight ( float  cutOffDegrees,
float  outerCutOffDegrees,
float  range,
const float4 &  color = {1.0f, 1.0f, 1.0f, 1.0f},
const std::string &  nodeName = TypeNames[SPOT_LIGHT] 
)

Create a SpotLight.

Parameters
cutOffDegreesthe inner cutoff angle that specifies the spotlight's radius, in degrees
outerCutOffDegreesthe outer cutoff angle that specifies the spotlight's radius, in degrees. Everything outside this angle is not lit by the spotlight.
rangeRadius of the light and shadows
colorthe RGB color and intensity
nodeNameNode name
SpotLight ( const SpotLight &  spotLight)

Copy constructor — creates an independent spot-light node with the same cone angles and range.

~SpotLight ( )
overridedefault

Member Function Documentation

std::shared_ptr<Node> copy ( ) const
overrideprotected
auto getCutOff ( ) const
inline

Returns the inner cutoff value that specifies the spotlight's radius (not the angle!)

auto getOuterCutOff ( ) const
inline

Returns the outer cutoff value that specifies the spotlight's radius (not the angle!).

void setCutOff ( float  cutOffDegrees)

Sets the inner cutoff angle that specifies the spotlight's radius, in degrees

void setLuaThis ( )
override
void setOuterCutOff ( float  outerCutOffDegrees)

Sets the outer cutoff angle that specifies the spotlight's radius. Everything outside this angle is not lit by the spotlight.

void setProperty ( const std::string &  property,
const std::string &  value 
)
override