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Lysa Nodes
0.0
Lysa Nodes — Scene Graph for the Lysa Engine
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A 3D physics body that can't be moved by external forces or velocity.
Inheritance diagram for StaticBody:Public Member Functions | |
| StaticBody (const std::shared_ptr< CollisionShape > &shape, collision_layer layer, const std::string &name=TypeNames[STATIC_BODY]) | |
| StaticBody (collision_layer layer, const std::string &name=TypeNames[STATIC_BODY]) | |
| StaticBody (const std::string &name=TypeNames[STATIC_BODY]) | |
| ~StaticBody () override = default | |
Public Member Functions inherited from PhysicsBody | |
| void | recreateBody () |
| ~PhysicsBody () override = default | |
| void | setProperty (const std::string &property, const std::string &value) override |
| void | activate (const float3 &position, const quaternion &rotation, const float3 &scale) override |
Public Member Functions inherited from CollisionObject | |
| CollisionObject (const CollisionObject &) | |
| ~CollisionObject () override | |
| void | setProperty (const std::string &property, const std::string &value) override |
| void | setVisible (bool visible=true) override |
| void | scale (float scale) override |
| void | updateGlobalTransform () override |
| bool | isVisible () const override |
| bool | isProcessed () const override |
Public Member Functions inherited from Node | |
| Node (const Node &node) | |
| Node (const std::string &name=TypeNames[NODE], Type type=NODE) | |
| virtual | ~Node () = default |
| auto | getId () const |
| virtual void | onReady () |
| virtual void | onEnterScene () |
| virtual void | onExitScene () |
| virtual void | onProcess (const float alpha) |
| virtual void | onPhysicsProcess (const float delta) |
| virtual bool | onInput (const InputEvent &inputEvent) |
| const float4x4 & | getTransform () const |
| void | setTransform (const float4x4 &transform) |
| const float4x4 & | getTransformGlobal () const |
| virtual void | setPosition (const float3 &position) |
| virtual void | setPosition (const float x, const float y, const float z) |
| float3 | getPosition () const |
| void | translate (const float3 &localOffset) |
| void | translate (const float x, const float y, const float z) |
| virtual void | setPositionGlobal (const float3 &position) |
| virtual void | setPositionGlobal (const float x, const float y, const float z) |
| float3 | getPositionGlobal () const |
| void | rotate (const quaternion &quaternion) |
| void | rotateX (float angle) |
| void | rotateY (float angle) |
| void | rotateZ (float angle) |
| void | rotateGlobalX (float angle) |
| void | rotateGlobalY (float angle) |
| void | rotateGlobalZ (float angle) |
| quaternion | getRotation () const |
| quaternion | getRotationGlobal () const |
| float3 | getRotationEulerAngles () const |
| float3 | getRotationEulerAnglesGlobal () const |
| virtual void | scale (float scale) |
| void | setScale (const float3 &scale) |
| void | setRotation (const quaternion &quat) |
| void | setRotationGlobal (const quaternion &quat) |
| void | setRotation (const float3 &rot) |
| void | setRotationX (float angle) |
| void | setRotationY (float angle) |
| void | setRotationZ (float angle) |
| float | getRotationX () const |
| float | getRotationY () const |
| float | getRotationZ () const |
| float | getRotationGlobalX () const |
| float | getRotationGlobalY () const |
| float | getRotationGlobalZ () const |
| void | setRotationGlobalX (float angle) |
| void | setRotationGlobalY (float angle) |
| void | setRotationGlobalZ (float angle) |
| float3 | getScale () const |
| float3 | getScaleGlobal () const |
| template<typename T = Node> | |
| const std::shared_ptr< T > & | addChild (const std::shared_ptr< T > &child, bool async=false) |
| template<typename T = Node> | |
| bool | removeChild (const std::shared_ptr< T > &child) |
| void | removeAllChildren (bool async=false) |
| void | lookAt (const float3 &target) |
| template<typename T = Node> | |
| std::list< std::shared_ptr< T > > | findAllChildrenByGroup (const std::string &groupName, const bool recursive=true) const |
| const std::list< std::string > & | getGroups () const |
| void | addToGroup (const std::string &group) |
| void | removeFromGroup (const std::string &group) |
| virtual bool | isVisible () const |
| virtual void | setVisible (bool visible=true) |
| bool | isInGroup (const std::string &group) const |
| void | setProcessMode (const ProcessMode mode) |
| bool | isProcessed () const |
| auto | getType () const |
| std::string | getPath () const |
| virtual void | setProperty (const std::string &property, const std::string &value) |
| void | printTree (int tab=0) const |
| std::shared_ptr< Node > | duplicate (bool recursiveFilter=false) const |
| float3 | toGlobal (const float3 &local) const |
| float3 | toLocal (const float3 &global) const |
| float3 | getRightVector () const |
| float3 | getLeftVector () const |
| float3 | getFrontVector () const |
| float3 | getBackVector () const |
| float3 | getUpVector () const |
| float3 | getDownVector () const |
| template<typename T > | |
| bool | haveChild (const std::shared_ptr< T > &child, const bool recursive=true) const |
| template<typename T = Node> | |
| std::shared_ptr< T > | getChild (const std::string &name) const |
| template<typename T = Node> | |
| std::shared_ptr< T > | getChildByPath (const std::string &path) const |
| template<typename T = Node> | |
| std::string | getRelativePath (const std::shared_ptr< T > &root) const |
| template<typename T = Node> | |
| std::shared_ptr< T > | findFirstChild (const std::string &name) const |
| template<typename T > | |
| std::shared_ptr< T > | findFirstChild (const bool recursive=true) const |
| template<typename T > | |
| std::list< std::shared_ptr< T > > | findAllChildren (const bool recursive=true) const |
| template<typename T = Node> | |
| std::list< std::shared_ptr< T > > | findAllChildren (const std::string &name, const bool recursive=true) const |
| const std::list< std::shared_ptr< Node > > & | getChildren () |
| const std::list< std::shared_ptr< Node > > & | getChildren () const |
| void | setName (const std::string &nodeName) |
| template<typename T = Node> | |
| std::shared_ptr< T > | getSharedPtr () |
| const std::string & | getName () const |
| template<typename T = Scene> | |
| T * | getScene () const |
| const auto & | getParent () const |
| bool | haveParent () const |
| virtual std::shared_ptr< Node > | copy () const |
| void | setLuaThis () override |
Protected Member Functions | |
| std::shared_ptr< Node > | copy () const override |
Protected Member Functions inherited from PhysicsBody | |
| void | setShape (const std::shared_ptr< CollisionShape > &shape) |
| virtual void | createBody (const float3 &position, const quaternion &rotation, const float3 &scale) |
Protected Member Functions inherited from CollisionObject | |
| CollisionObject (const std::shared_ptr< CollisionShape > &shape, collision_layer layer, const std::string &name=TypeNames[COLLISION_OBJECT], Type type=COLLISION_OBJECT) | |
| CollisionObject (collision_layer layer, const std::string &name=TypeNames[COLLISION_OBJECT], Type type=COLLISION_OBJECT) | |
Protected Member Functions inherited from Node | |
| virtual void | updateGlobalTransform () |
Additional Inherited Members | |
Public Types inherited from Node | |
| enum | Type { ANIMATION_PLAYER, CAMERA, CHARACTER, COLLISION_AREA, COLLISION_OBJECT, DIRECTIONAL_LIGHT, ENVIRONMENT, KINEMATIC_BODY, LIGHT, MESH_INSTANCE, NODE, OMNI_LIGHT, PHYSICS_BODY, RAYCAST, RIGID_BODY, SKYBOX, SPOT_LIGHT, STATIC_BODY, VIEWPORT } |
| Node type. More... | |
Static Public Member Functions inherited from Node | |
| static std::string | sanitizeName (const std::string &name) |
Static Public Attributes inherited from Node | |
| static constexpr auto | TypeNames |
| Display names for each node Type value, indexed by the Type enum. More... | |
Protected Attributes inherited from Node | |
| float4x4 | localTransform {} |
| float4x4 | globalTransform {} |
| Scene * | scene {nullptr} |
| StaticBody | ( | const std::shared_ptr< CollisionShape > & | shape, |
| collision_layer | layer, | ||
| const std::string & | name = TypeNames[STATIC_BODY] |
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| ) |
Creates a StaticBody with a given collision shape, belonging to the layer layers.
| StaticBody | ( | collision_layer | layer, |
| const std::string & | name = TypeNames[STATIC_BODY] |
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| ) |
Creates a StaticBody without a collision shape belonging to thelayer` layers
| StaticBody | ( | const std::string & | name = TypeNames[STATIC_BODY] | ) |
Creates a StaticBody without a collision shape
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overridedefault |
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overrideprotected |