Lysa Nodes  0.0
Lysa Nodes — Scene Graph for the Lysa Engine
Timer Class Reference

Detailed Description

A countdown timer node. Fires a TIMEOUT event when it expires. Supports one-shot and repeating modes, autostart, and pause.

+ Inheritance diagram for Timer:

Public Member Functions

 Timer (float waitTime=1.0f, bool oneShot=false, const std::string &name=TypeNames[TIMER])
 
 Timer (const Timer &timer)
 
void start (float time_sec=-1.0f)
 
void stop ()
 
float getTimeLeft () const
 
bool isStopped () const
 
float getWaitTime () const
 
void setWaitTime (const float t)
 
bool isOneShot () const
 
void setOneShot (const bool v)
 
bool isAutostart () const
 
void setAutostart (const bool v)
 
bool isPaused () const
 
void setPaused (bool v)
 
std::shared_ptr< Nodecopy () const override
 
- Public Member Functions inherited from Node
 Node (const Node &node)
 
 Node (const std::string &name=TypeNames[NODE], Type type=NODE)
 
virtual ~Node () = default
 
auto getId () const
 
virtual void onReady ()
 
virtual void onEnterScene ()
 
virtual void onExitScene ()
 
virtual void onProcess (const float alpha)
 
virtual void onPhysicsProcess (const float delta)
 
virtual bool onInput (const InputEvent &inputEvent)
 
const float4x4 & getTransform () const
 
void setTransform (const float4x4 &transform)
 
const float4x4 & getTransformGlobal () const
 
virtual void setPosition (const float3 &position)
 
virtual void setPosition (const float x, const float y, const float z)
 
float3 getPosition () const
 
void translate (const float3 &localOffset)
 
void translate (const float x, const float y, const float z)
 
virtual void setPositionGlobal (const float3 &position)
 
virtual void setPositionGlobal (const float x, const float y, const float z)
 
float3 getPositionGlobal () const
 
void rotate (const quaternion &quaternion)
 
void rotateX (float angle)
 
void rotateY (float angle)
 
void rotateZ (float angle)
 
void rotateGlobalX (float angle)
 
void rotateGlobalY (float angle)
 
void rotateGlobalZ (float angle)
 
quaternion getRotation () const
 
quaternion getRotationGlobal () const
 
float3 getRotationEulerAngles () const
 
float3 getRotationEulerAnglesGlobal () const
 
virtual void scale (float scale)
 
void setScale (const float3 &scale)
 
void setRotation (const quaternion &quat)
 
void setRotationGlobal (const quaternion &quat)
 
void setRotation (const float3 &rot)
 
void setRotationX (float angle)
 
void setRotationY (float angle)
 
void setRotationZ (float angle)
 
float getRotationX () const
 
float getRotationY () const
 
float getRotationZ () const
 
float getRotationGlobalX () const
 
float getRotationGlobalY () const
 
float getRotationGlobalZ () const
 
void setRotationGlobalX (float angle)
 
void setRotationGlobalY (float angle)
 
void setRotationGlobalZ (float angle)
 
float3 getScale () const
 
float3 getScaleGlobal () const
 
template<typename T = Node>
std::shared_ptr< T > addChild (const std::shared_ptr< T > &child, bool async=false)
 
template<typename T = Node>
bool removeChild (const std::shared_ptr< T > &child)
 
void removeAllChildren ()
 
void lookAt (const float3 &target)
 
std::shared_ptr< Tween > lookAtSmooth (const float3 &target, float duration, TransitionType ttype=TransitionType::OUT_QUAD, const Tween::Callback &callback=nullptr)
 
template<typename T = Node>
std::list< std::shared_ptr< T > > findAllChildrenByGroup (const std::string &groupName, const bool recursive=true) const
 
const std::list< std::string > & getGroups () const
 
void addToGroup (const std::string &group)
 
void removeFromGroup (const std::string &group)
 
virtual bool isVisible () const
 
virtual void setVisible (bool visible=true)
 
bool isInGroup (const std::string &group) const
 
void setProcessMode (const ProcessMode mode)
 
bool isProcessed () const
 
auto getType () const
 
std::string getPath () const
 
virtual void setProperty (const std::string &property, const std::string &value)
 
void printTree (int tab=0) const
 
std::shared_ptr< Node > duplicate (bool recursiveFilter=false) const
 
float3 toGlobal (const float3 &local) const
 
float3 toLocal (const float3 &global) const
 
float3 getRightVector () const
 
float3 getLeftVector () const
 
float3 getFrontVector () const
 
float3 getBackVector () const
 
float3 getUpVector () const
 
float3 getDownVector () const
 
template<typename T >
bool haveChild (const std::shared_ptr< T > &child, const bool recursive=true) const
 
template<typename T = Node>
std::shared_ptr< T > getChild (const std::string &name) const
 
template<typename T = Node>
std::shared_ptr< T > getChildByPath (const std::string &path) const
 
template<typename T = Node>
std::string getRelativePath (const std::shared_ptr< T > &root) const
 
template<typename T = Node>
std::shared_ptr< T > findFirstChild (const std::string &name) const
 
template<typename T >
std::shared_ptr< T > findFirstChild (const bool recursive=true) const
 
template<typename T >
std::list< std::shared_ptr< T > > findAllChildren (const bool recursive=true) const
 
template<typename T = Node>
std::list< std::shared_ptr< T > > findAllChildren (const std::string &name, const bool recursive=true) const
 
const std::list< std::shared_ptr< Node > > & getChildren ()
 
const std::list< std::shared_ptr< Node > > & getChildren () const
 
void setName (const std::string &nodeName)
 
template<typename T = Node>
std::shared_ptr< T > getSharedPtr ()
 
const std::string & getName () const
 
template<typename T = Scene>
T * getScene () const
 
const auto & getParent () const
 
bool haveParent () const
 

Additional Inherited Members

- Public Types inherited from Node
enum  Type {
  ANIMATION_PLAYER, CAMERA, CHARACTER, COLLISION_AREA,
  COLLISION_OBJECT, DIRECTIONAL_LIGHT, ENVIRONMENT, KINEMATIC_BODY,
  LIGHT, MESH_INSTANCE, NODE, OMNI_LIGHT,
  PHYSICS_BODY, RAYCAST, RIGID_BODY, SKYBOX,
  SPOT_LIGHT, STATIC_BODY, TIMER, VIEWPORT
}
 Node type. More...
 
- Static Public Member Functions inherited from Node
static std::string sanitizeName (const std::string &name)
 
- Static Public Attributes inherited from Node
static constexpr auto TypeNames
 Display names for each node Type value, indexed by the Type enum. More...
 
- Protected Member Functions inherited from Node
virtual void updateGlobalTransform ()
 
- Protected Attributes inherited from Node
unique_id id
 
float4x4 localTransform {}
 
float4x4 globalTransform {}
 
Scene * scene {nullptr}
 

Constructor & Destructor Documentation

Timer ( float  waitTime = 1.0f,
bool  oneShot = false,
const std::string &  name = TypeNames[TIMER] 
)
Timer ( const Timer &  timer)

Member Function Documentation

std::shared_ptr<Node> copy ( ) const
overridevirtual

Returns a copy of this node without its subtree.

Reimplemented from lysa::nodes::Node::copy()

float getTimeLeft ( ) const

Returns the remaining time in seconds, or 0 if stopped.

float getWaitTime ( ) const
inline
bool isAutostart ( ) const
inline
bool isOneShot ( ) const
inline
bool isPaused ( ) const
inline
bool isStopped ( ) const
inline

Returns true if the timer is not running.

void setAutostart ( const bool  v)
inline

If true the timer starts automatically when entering the scene.

void setOneShot ( const bool  v)
inline

If true the timer stops after the first timeout; otherwise it repeats.

void setPaused ( bool  v)

Pauses or resumes the countdown without resetting it.

void setWaitTime ( const float  t)
inline

Sets the duration in seconds. Takes effect on the next start().

void start ( float  time_sec = -1.0f)

Starts (or restarts) the timer.

Parameters
time_secIf > 0, overrides wait_time before starting.
void stop ( )

Stops the timer without firing the event.