Lysa Nodes  0.0
Lysa Nodes — Scene Graph for the Lysa Engine
Viewport Class Reference

Detailed Description

Node that defines the renderer viewport and scissors If no Viewport is defined in the scene, the whole render target surface is used

+ Inheritance diagram for Viewport:

Public Member Functions

 Viewport (const vireo::Viewport &viewport={}, const vireo::Rect &scissors={}, const std::string &nodeName=TypeNames[VIEWPORT])
 
 Viewport (float width, float height, const std::string &nodeName=TypeNames[VIEWPORT])
 
 Viewport (float x, float y, float width, float height, const std::string &nodeName=TypeNames[VIEWPORT])
 
 Viewport (const Viewport &viewport)
 
const auto & getViewport () const
 
const auto & getScissors () const
 
void setViewport (const vireo::Viewport &viewport)
 
void setScissors (const vireo::Rect &scissors)
 
std::shared_ptr< Nodecopy () const override
 
void setLuaThis () override
 
- Public Member Functions inherited from Node
 Node (const Node &node)
 
 Node (const std::string &name=TypeNames[NODE], Type type=NODE)
 
virtual ~Node () = default
 
auto getId () const
 
virtual void onReady ()
 
virtual void onEnterScene ()
 
virtual void onExitScene ()
 
virtual void onProcess (const float alpha)
 
virtual void onPhysicsProcess (const float delta)
 
virtual bool onInput (const InputEvent &inputEvent)
 
const float4x4 & getTransform () const
 
void setTransform (const float4x4 &transform)
 
const float4x4 & getTransformGlobal () const
 
virtual void setPosition (const float3 &position)
 
virtual void setPosition (const float x, const float y, const float z)
 
float3 getPosition () const
 
void translate (const float3 &localOffset)
 
void translate (const float x, const float y, const float z)
 
virtual void setPositionGlobal (const float3 &position)
 
virtual void setPositionGlobal (const float x, const float y, const float z)
 
float3 getPositionGlobal () const
 
void rotate (const quaternion &quaternion)
 
void rotateX (float angle)
 
void rotateY (float angle)
 
void rotateZ (float angle)
 
void rotateGlobalX (float angle)
 
void rotateGlobalY (float angle)
 
void rotateGlobalZ (float angle)
 
quaternion getRotation () const
 
quaternion getRotationGlobal () const
 
float3 getRotationEulerAngles () const
 
float3 getRotationEulerAnglesGlobal () const
 
virtual void scale (float scale)
 
void setScale (const float3 &scale)
 
void setRotation (const quaternion &quat)
 
void setRotationGlobal (const quaternion &quat)
 
void setRotation (const float3 &rot)
 
void setRotationX (float angle)
 
void setRotationY (float angle)
 
void setRotationZ (float angle)
 
float getRotationX () const
 
float getRotationY () const
 
float getRotationZ () const
 
float getRotationGlobalX () const
 
float getRotationGlobalY () const
 
float getRotationGlobalZ () const
 
void setRotationGlobalX (float angle)
 
void setRotationGlobalY (float angle)
 
void setRotationGlobalZ (float angle)
 
float3 getScale () const
 
float3 getScaleGlobal () const
 
template<typename T = Node>
const std::shared_ptr< T > & addChild (const std::shared_ptr< T > &child, bool async=false)
 
template<typename T = Node>
bool removeChild (const std::shared_ptr< T > &child)
 
void removeAllChildren (bool async=false)
 
void lookAt (const float3 &target)
 
template<typename T = Node>
std::list< std::shared_ptr< T > > findAllChildrenByGroup (const std::string &groupName, const bool recursive=true) const
 
const std::list< std::string > & getGroups () const
 
void addToGroup (const std::string &group)
 
void removeFromGroup (const std::string &group)
 
virtual bool isVisible () const
 
virtual void setVisible (bool visible=true)
 
bool isInGroup (const std::string &group) const
 
void setProcessMode (const ProcessMode mode)
 
bool isProcessed () const
 
auto getType () const
 
std::string getPath () const
 
virtual void setProperty (const std::string &property, const std::string &value)
 
void printTree (int tab=0) const
 
std::shared_ptr< Node > duplicate (bool recursiveFilter=false) const
 
float3 toGlobal (const float3 &local) const
 
float3 toLocal (const float3 &global) const
 
float3 getRightVector () const
 
float3 getLeftVector () const
 
float3 getFrontVector () const
 
float3 getBackVector () const
 
float3 getUpVector () const
 
float3 getDownVector () const
 
template<typename T >
bool haveChild (const std::shared_ptr< T > &child, const bool recursive=true) const
 
template<typename T = Node>
std::shared_ptr< T > getChild (const std::string &name) const
 
template<typename T = Node>
std::shared_ptr< T > getChildByPath (const std::string &path) const
 
template<typename T = Node>
std::string getRelativePath (const std::shared_ptr< T > &root) const
 
template<typename T = Node>
std::shared_ptr< T > findFirstChild (const std::string &name) const
 
template<typename T >
std::shared_ptr< T > findFirstChild (const bool recursive=true) const
 
template<typename T >
std::list< std::shared_ptr< T > > findAllChildren (const bool recursive=true) const
 
template<typename T = Node>
std::list< std::shared_ptr< T > > findAllChildren (const std::string &name, const bool recursive=true) const
 
const std::list< std::shared_ptr< Node > > & getChildren ()
 
const std::list< std::shared_ptr< Node > > & getChildren () const
 
void setName (const std::string &nodeName)
 
template<typename T = Node>
std::shared_ptr< T > getSharedPtr ()
 
const std::string & getName () const
 
template<typename T = Scene>
T * getScene () const
 
const auto & getParent () const
 
bool haveParent () const
 
void setLuaThis () override
 

Additional Inherited Members

- Public Types inherited from Node
enum  Type {
  ANIMATION_PLAYER, CAMERA, CHARACTER, COLLISION_AREA,
  COLLISION_OBJECT, DIRECTIONAL_LIGHT, ENVIRONMENT, KINEMATIC_BODY,
  LIGHT, MESH_INSTANCE, NODE, OMNI_LIGHT,
  PHYSICS_BODY, RAYCAST, RIGID_BODY, SKYBOX,
  SPOT_LIGHT, STATIC_BODY, VIEWPORT
}
 Node type. More...
 
- Static Public Member Functions inherited from Node
static std::string sanitizeName (const std::string &name)
 
- Static Public Attributes inherited from Node
static constexpr auto TypeNames
 Display names for each node Type value, indexed by the Type enum. More...
 
- Protected Member Functions inherited from Node
virtual void updateGlobalTransform ()
 
- Protected Attributes inherited from Node
float4x4 localTransform {}
 
float4x4 globalTransform {}
 
Scene * scene {nullptr}
 

Constructor & Destructor Documentation

Viewport ( const vireo::Viewport &  viewport = {},
const vireo::Rect &  scissors = {},
const std::string &  nodeName = TypeNames[VIEWPORT] 
)

Constructs a viewport from explicit viewport and scissor descriptors.

Parameters
viewportViewport rectangle and depth range.
scissorsScissor rectangle (defaults to the full surface).
nodeNameName of the node.
Viewport ( float  width,
float  height,
const std::string &  nodeName = TypeNames[VIEWPORT] 
)

Constructs a viewport covering (0, 0) to (width, height).

Parameters
widthWidth in pixels.
heightHeight in pixels.
nodeNameName of the node.
Viewport ( float  x,
float  y,
float  width,
float  height,
const std::string &  nodeName = TypeNames[VIEWPORT] 
)

Constructs a viewport with an explicit origin and size.

Parameters
xLeft edge in pixels.
yTop edge in pixels.
widthWidth in pixels.
heightHeight in pixels.
nodeNameName of the node.
Viewport ( const Viewport &  viewport)

Copy constructor — creates an independent viewport node with the same rectangle.

Member Function Documentation

std::shared_ptr<Node> copy ( ) const
overridevirtual

Returns a deep copy of this viewport node.

Reimplemented from lysa::nodes::Node::copy()

const auto& getScissors ( ) const
inline

Returns the current scissor rectangle.

const auto& getViewport ( ) const
inline

Returns the current viewport rectangle and depth range.

void setLuaThis ( )
override
void setScissors ( const vireo::Rect &  scissors)

Replaces the scissor rectangle.

Parameters
scissorsNew scissor rectangle.
void setViewport ( const vireo::Viewport &  viewport)

Replaces the viewport rectangle and depth range.

Parameters
viewportNew viewport parameters.