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Vireo
0.0
Vireo 3D Rendering Hardware Interface
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Texture coordinate wrapping mode applied when UV coordinates fall outside [0, 1].
Lua full name: vireo.AddressMode
Constants | |
| integer | REPEAT |
| Texture coordinates wrap around (tile the texture). | |
| integer | MIRRORED_REPEAT |
| Texture coordinates mirror on each wrap boundary. | |
| integer | CLAMP_TO_EDGE |
| Coordinates clamp to [0, 1]; edge texels are repeated at the border. | |
| integer | CLAMP_TO_BORDER |
| Coordinates outside [0, 1] sample the border color. | |
| integer REPEAT |
Texture coordinates wrap around (tile the texture).
| integer MIRRORED_REPEAT |
Texture coordinates mirror on each wrap boundary.
| integer CLAMP_TO_EDGE |
Coordinates clamp to [0, 1]; edge texels are repeated at the border.
| integer CLAMP_TO_BORDER |
Coordinates outside [0, 1] sample the border color.