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Vireo
0.0
Vireo 3D Rendering Hardware Interface
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GPU-side structure for an indirect indexed draw call. Mirror of VkDrawIndexedIndirectCommand / D3D12_DRAW_INDEXED_ARGUMENTS.
Lua full name: vireo.DrawIndexedIndirectCommand
Properties | |
| integer | index_count |
| Number of indices to draw per instance. | |
| integer | instance_count |
| Number of instances to draw. | |
| integer | first_index |
| Base offset (in indices) into the index buffer. | |
| integer | vertex_offset |
| Value added to each index before reading a vertex from the vertex buffer. | |
| integer | first_instance |
| Instance ID of the first instance. | |
| integer index_count |
Number of indices to draw per instance.
| integer instance_count |
Number of instances to draw.
| integer first_index |
Base offset (in indices) into the index buffer.
| integer vertex_offset |
Value added to each index before reading a vertex from the vertex buffer.
| integer first_instance |
Instance ID of the first instance.