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Vireo
0.0
Vireo 3D Rendering Hardware Interface
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Input assembly topology — defines how vertices are grouped into primitives.
Lua full name: vireo.PrimitiveTopology
Constants | |
| integer | POINT_LIST |
| Each vertex is a separate point. | |
| integer | LINE_LIST |
| Every pair of vertices forms an independent line segment. | |
| integer | LINE_STRIP |
| Vertices form a connected polyline; each vertex after the first extends the line. | |
| integer | TRIANGLE_LIST |
| Every three vertices form an independent triangle (default). | |
| integer | TRIANGLE_STRIP |
| Vertices form a strip of connected triangles sharing edges. | |
| integer POINT_LIST |
Each vertex is a separate point.
| integer LINE_LIST |
Every pair of vertices forms an independent line segment.
| integer LINE_STRIP |
Vertices form a connected polyline; each vertex after the first extends the line.
| integer TRIANGLE_LIST |
Every three vertices form an independent triangle (default).
| integer TRIANGLE_STRIP |
Vertices form a strip of connected triangles sharing edges.