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Vireo
0.0
Vireo 3D Rendering Hardware Interface
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Bitmask constants identifying one or more shader stages in a pipeline.
Lua full name: vireo.ShaderStage
Constants | |
| integer | ALL |
| All shader stages combined. | |
| integer | VERTEX |
| Vertex shader stage. | |
| integer | FRAGMENT |
| Fragment (pixel) shader stage. | |
| integer | HULL |
| Hull (tessellation control) shader stage. | |
| integer | DOMAIN |
| Domain (tessellation evaluation) shader stage. | |
| integer | GEOMETRY |
| Geometry shader stage. | |
| integer | COMPUTE |
| Compute shader stage. | |
| integer ALL |
All shader stages combined.
| integer VERTEX |
Vertex shader stage.
| integer FRAGMENT |
Fragment (pixel) shader stage.
| integer HULL |
Hull (tessellation control) shader stage.
| integer DOMAIN |
Domain (tessellation evaluation) shader stage.
| integer GEOMETRY |
Geometry shader stage.
| integer COMPUTE |
Compute shader stage.